Galactus, this design seems to not be spamproof. If you press the button when the signal goes to the and it will turn off the first delay before it goes further so the system gets stuck.
Thanks so much galactus for you in depth explanation :D
I'd prefer to have it work with activators rather than buttons. The blueprint I linked is basically going to work as an extending turret platform. So Id want to know if its extended just by looking at my hotbar. Would a button-flipflop...
Just make the turret barrel parts bigger :-p
Also consider using cannon cannon with 100% 100% because it will do more block damage. The more damage a projectile does, the bigger the penetration depth does not scale linearly, meaning many small projectiles tend to destroy more blocks than one big...
Can you please explain to me what you mean by connect the or to a flipflop. I do not find an or in the template you gave me. Would I just connect a flipflop to the or, but then where does the flipflop connect to?
I actually tried that. The problem is the final stage in which the rail rests in...
I have made a rail contraption, and it breaks if you press the activation module while the rail parts are moving. Therefor I am trying to make a way so that as soon as you've pressed the activation module, it cannot be changed after e.g. 10 seconds (time it takes for the rail system to finish)...
I think
Jam should jam astronaut signatures of astronauts aligned to jammed ship
Cloak should cloak astronauts to cloaked ship.
Someone who's aligned to a cloaked/jammed experiences as if no jam/cloak was active on the aligned ship.
ooooh, listening posts, I like the sound of that. I could imagine it being like a sneaky station close to enemy territory (or inside) that does high resolution scans compared to regular ship scans.
No but seriously though, sounds awesome.
I do not see whats stopping people from making stick like ships of reactors and stabilizers in max box dimension for optimal distance. I personally don't care if people make ugly ships apart from thin ships being annoyingly hard to hit. My main concern...
I think weapons shot from astronauts and anti astronaut turrets should align themselves to the main ship.
Currently having astronaut combat with even slight movement is a glitchfest due to weapons flying all over the place depending on ship movement direction.
We can right now configure how many blocks or how heavy ships are allowed on the server. I suggest adding an additional customizability: mass/block limit for blueprints uploaded.
The reason I suggest this is because in the old days of credits for blueprints, you had the hard limit of 2 bil for...
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