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    1. Cluwne

      Devblog 2017 - 09 - 21

      I find it interesting how we slowly transition from discrete systems to systems based on some sort of "flow" of something. This time power. It's like going from Starcraft to Total Annihilation economy model. I like this lot. I wonder how will this affect resource acquisition and utilization in...
    2. Cluwne

      New reactor mechanics with bombers/drones and fleets

      There's a mind-boggling flipside though - one could sneak up with a cloaked Death Star and fire it's massive Missile+Pulse+Overdrive torpedo at whatever it is you need to utterly obliterate.
    3. Cluwne

      How useful actually is armour?

      I wonder if some sort of armor self-repair chamber or astrotech beams repairing blocks and AHP ship-wide would make some people prefer armor over shields. In case of chambers you'd have protection with little to no energy cost, even no capacity cost with dedicated "autorepair reactor". Downsides...
    4. Cluwne

      New Chamber Ideas

      Nickizzy Sounds lot like some sort of "sniper" chamber. Though I don't quite grasp the switching. Perhaps have a "mode" chamber for things like that? With more than just a "sniper" mode. Decoy chamber? It's "reactor capacity" now IIRC. In light of the repulsor block they've shown us maybe...
    5. Cluwne

      Devblog 2017 - 09 - 21

      I think it's safe to say that Schine is no ordinary developer. When we think about them we must think bigger. Whenever they say that something might take a year of development, think bigger - think galactic year. I just hope I'll see Starmade going into beta before the heat death of the universe.
    6. Cluwne

      Devblog 2017 - 09 - 21

      I wouldn't word it exactly like that, it's rather something like: "oversized titan reactors will require stabilizers to be far away to stay efficient". In turn (pun not intended), that means longer ships with rapidly worsening unassisted turn rates. Though there was a turn rate effect in...
    7. Cluwne

      Update Armor Skins

      Barging in with hot opinions as excuse to be an asshat. I think it would be better for armor, and by extension for the hull too, to have several textures you can pick from, i.e. seamless, "blocky", hazard stripes, even Tron-like if someone would show interest. Imagine an "AI core" room with it...
    8. Cluwne

      Devblog 2017 - 09 - 21

      Dr. Whammy If I understood correctly, stabilizer maximum efficiency distance depends on reactor "tier", aka it being above certain size. Regarding doom sticks - really bad pitch and yaw, unless truckloads of thrusters are present, with ≈90% of thrust going to turning. Would make one hell of a...
    9. Cluwne

      Devblog 2017 - 09 - 21

      The longer we wait with devs being all silent about the update, the higher the "crazy meter" will go. And while we wait, we can mull over what we've seen so far and form preliminary suggestions, like finding ways to avert the doom stick catastrophe, come up with wacky chamber effects and...
    10. Cluwne

      Devblog 2017 - 09 - 21

      Stream clearly showed that you need a sizable reactor to power ship that big. Arguments like these only stand to show how far in denial you are. It's not a trade-off, it's having shit served you on a plate and calling it a good meal. It shouldn't take days of real time to move shit from one end...
    11. Cluwne

      Devblog 2017 - 09 - 21

      Edy, dear, you are either blind, stupid or pretending to be rеtаrdеd in which case I applaud your very convincing play. The info we have already is quite enough to see the general outline of how things will work after the update. And what we see is troubling us greatly. To name but a few: • The...
    12. Cluwne

      devs jumped the gun again?

      Soon™
    13. Cluwne

      Ship to Ship Alignment Option

      [insert Interstellar reference] Seriously though, there should be a requirement to reach target's velocity or angular momentum before you can "align", otherwise it doesn't really make sense.
    14. Cluwne

      Small Condensed Weapon blocks for Interior Turrets

      Seems like some sort of hard radiation weapon that's basically useless against blocks, not counting some damage to shields, but deadly to meatbags. Hm... I wonder if something like that could be saved for the crew update.
    15. Cluwne

      Devblog 2017 - 09 - 21

      I think the borg spheres will rule PvP much like doomcubes used to. Consider this: their reactor core is in the center, protected like you wouldn't believe, what with all the blocks between it and it's "surface". Inner shell of stabilizers might not even cover 100% of the "minimal distance...
    16. Cluwne

      Devblog 2017 - 09 - 21

      Except that we do know. Stabilizers have to be n blocks away from the reactor. Therefore the optimal way is to build a reactor blob, then a stabilizer blob n blocks away. A no-brainer design even a two year-old can grasp. Whether that means that ships will resemble two pods, barbells or...
    17. Cluwne

      Stealth meta post power update

      Fun fact: you may not need to be invisible indefinitely. I wonder how would the cloak function. In other words would it be like an ability with set duration and cooldown or a limited "charge" of sorts that you consume while cloaked and regain while uncloaked. The latter would be much more...
    18. Cluwne

      Starmade interest through the years

      Can we at least admit that: • Schine can and does make mistakes • They've made plenty already • Therefore there are plenty of things wrong with Starmade besides it's community Flinging shit at each other is fun and all, but we don't point Schine at the flaws in their masterpiece, chances are...
    19. Cluwne

      Power Dev Build

      Well then the devs probably should say so. Something along the lines of: A simple bi-weekly update on the status of whatever they're working on will go a long way. Keeping us in the dark doesn't help much.
    20. Cluwne

      Starmade interest through the years

      I could very much ask the same of you. The "Shine is not a big company and doesn't aim for growing right now"-shit won't fly here. In fact, this is the part of the problem. Consider these words: By the time poor little Schine finishes it's game there might not be a single person around to give...