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    1. Cluwne

      New powersystem, some numbers.

      So I guess it all boils down to either a Borg sphere, dumbbell of destruction and this... design? Well, three meta designs is better than just one cube tbh.
    2. Cluwne

      New powersystem, some numbers.

      To a degree this problem could be counteracted with mining bonus chamber. Have the salvage beam energy consumption changed compared to current stable/release version? IIRC when the dev build just got released, the weapons and systems had the old power consumption values that got updated to new...
    3. Cluwne

      New Power DEV Thread

      I feel like this video is very much related to this discussion. Seriously though, I'd prefer reactors not taking nearly equal amount of stabilizer blocks to reach full power. Hell, I'd like to see reactors outputting some power even without stabilization, small or not. Not the fixed minimal...
    4. Cluwne

      Ideas for system capture mechanics

      silverfoe First of all - the resources. Though now it's not really a reason to expand, the future universe update seemed to be centered around scarcity and forced interaction between factions that have access to that specific resource. I like reversed faction point mechanic, with FPs generated...
    5. Cluwne

      New Power DEV Thread

      It's in the radial menu. Watch the stream highlights.
    6. Cluwne

      Ideas for system capture mechanics

      Well here's the clown's ramblings of a madman: First we introduce a new intentionally expensive block - a "faction enhancer" for the lack of a better name, which connects to faction block, read further for explanation. In addition. I'd also add the "warp gate" designation that provides the...
    7. Cluwne

      Ideas for system capture mechanics

      To be honest that does seem a bit tedious, especially for the apathetic half-dead """community""" of this game after years of lethargy. No one would even bother with system capture if it took a bloody week to jump through all the hoops. Plus there's a thing called timezone - not everyone's...
    8. Cluwne

      How useful actually is armour?

      Asmodium It sounds a lot like shields are good for high-energy fast attack ships, while armor gives ships lots of staying power at the cost of maneuverability. If Schine wants us to put down less system blocks so much they could increase the the stats, power cost included, or change the whole...
    9. Cluwne

      New Power DEV Thread

      Steam is shit and you should never use it if there's an alternative, even a bad one. All I had to do was to run the dev was make a Starmade\DEV folder and download/install all stuff there. Works right out of the box. How you people manage to screw up such simple tasks is beyond me. Then again...
    10. Cluwne

      Another stupid armor idea

      Question, how would it work with current armor-related effects? Both defensive and offensive. Overall sounds like a good idea that may have a chance of making armor an alternative to shield spam. One last thing, will this suggestion work with armored doors/forcefields as well?
    11. Cluwne

      Dealing with "cloaked alpha OP" fears for the coming meta...

      In Zero-K cloaking has several conditions where it gets temporarily disrupted. In particular: The unit takes damage. Damage-over-time effects will prevent cloak from reactivating for an extended period of time. An enemy unit comes within proximity of the cloak. The unit is attacking. Adopting...
    12. Cluwne

      Dealing with "cloaked alpha OP" fears for the coming meta...

      There's already an upkeep cost exactly for that.
    13. Cluwne

      Dealing with "cloaked alpha OP" fears for the coming meta...

      How is this bad exactly? Cloaking isn't used exclusively by offensive ships. Traders, cargo haulers, spy ships and the likes, even NPCs', can use it as well without sacrificing aesthetics or becoming needlessly large. Perhaps the capacity costs of use time and strength of the stealth drive could...
    14. Cluwne

      Dealing with "cloaked alpha OP" fears for the coming meta...

      However, if it's using a tiny reactor it can't use it's main advantage - the element of surprise coupled with a devastating alpha strike, since weapons require an upkeep charge. I suggested a similar spool up time for power gen as well - something to discourage reactor change in the middle of...
    15. Cluwne

      New Chamber Ideas

      There's already an "Offensive chamber". It improves energy efficiency of specific weapons, increases warhead damage and shortens the lock-on time. IIRC Schine made chambers to alter the behavior, not stats directly. So I wouldn't count on anything like that appearing. There's also balance...
    16. Cluwne

      Dealing with "cloaked alpha OP" fears for the coming meta...

      Oh dear. Pulse or not, the Cannon and Beam will overpenetrate and waste the excess damage, along with energy spent. Now, missiles, namely Missile+Pulse+Overdrive torpedoes, are dangerous, but you can only fire them once and you have to be damn sure they hit their mark. But even then you only...
    17. Cluwne

      Dealing with "cloaked alpha OP" fears for the coming meta...

      Coyote27 Unless you use something like Pulse, 1M damage isn't that big of an issue. Sure, you may get half of your ship blow up by a missile, but it could be shot down, meanwhile you're already alerted that you were attacked. 1M cannon will overpenetrate, doing little actual damage. Death...
    18. Cluwne

      Dealing with "cloaked alpha OP" fears for the coming meta...

      Guess that's where they should balance it. Altering the (perma-cloak vs stealth strength) capacity costs. Seems like a reasonable enough drawback of perma-cloak that doesn't screw everything else over much. Better than simply taking things like weapons and jump drives away.
    19. Cluwne

      Dealing with "cloaked alpha OP" fears for the coming meta...

      Stop beating around the bush and just say "kill cloakers" already. Lone_Puppy Your suggestion kills any kind of non-combat ship that uses cloaking. Traders, cargo haulers, spy ships, stuff delivery - all that needs their JDs up and running. The moment they drop the cloak they'll be turned into...
    20. Cluwne

      Dealing with "cloaked alpha OP" fears for the coming meta...

      My ears are burning. Scanners could possibly gain an autoscan function or just a very short charge time. A good utility ship with a dedicated sensor suite in a fleet should already be a decent counter to surprise rear fornication tactics. If Schine's words on stream are to be believed...