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    1. Matt_Bradock

      Devblog 18th July, 2017 - End Goal Document Part 2

      And that, ladies and gentlemen, is a Lecic who absolutely had it with generic BS from developers.
    2. Matt_Bradock

      Devblog 11th July 2017 - End Goal Document Part 1

      I certainly hope so. I also hope that the devs would consider the players who only play Starmade for the PvP, and tailor Battle Mode to offer exactly that. I would LOVE to have something like the old Ares mod, incorporated into battle mode, where upon joining the server you autimatically get...
    3. Matt_Bradock

      Devblog 11th July 2017 - End Goal Document Part 1

      1. Where dies it read that there's a plan to force anyone into those roles? Duh. For me it looks more like a list of all aspects of being a player in StarMade. You build your ships and stations. You explore to find a suitable system to settle in, or to find resources, shops, other players. You...
    4. Matt_Bradock

      Damage Pulse, the forgotten weapon

      Beam/beam WOULD have an advantage if its long range wouldn't be countered by the terrible hit detection on beam weapons against targets out of your sector. Seriously, you REALLY have to have ideal circumstances, ultra low latency and server load, and even the stars and Schema's balls have to...
    5. Matt_Bradock

      Damage Pulse, the forgotten weapon

      The whole POINT of cannon/pulse/punch or cannon/pulse/explosive is to have a 3x3 or bigger hole (through arranging outputs) that goes through the entire enemy ship, cutting through power lines, logic blocks, jump drive modules, docking rails, and hopefully even controllers and computers. The...
    6. Matt_Bradock

      Damage Pulse, the forgotten weapon

      Seriously tho, cut him some freaking slack Lecic, poor Gasboy can't say anything you don't instantly jump at his throat for. Whatever he posts, you claim it won't work, by default. That's what the whole conversation seems like to an outsider like me newly reading it. Maybe actually suggest...
    7. Matt_Bradock

      Damage Pulse, the forgotten weapon

      I'd much rather have it as a directed pulse, so it would expand from the output but only as a cone not sphere in the direction the computer's facing. Range could match the base beam range but travels with the speed of an unguided missile, and affects a larger area towards the end.
    8. Matt_Bradock

      Damage Pulse, the forgotten weapon

      Pulse slave does have a niche though. Anyone whose shields (and maybe even computers) were oneshot by a beam/pulse/ion or cannon/pulse/explosive setup, knows what I'm talking about.
    9. Matt_Bradock

      The Sentinel Alliance's Public Server - All Welcome

      Not nano seconds maybe, but if there are people I know for certain can build ships that are disgustingly strong, Mortiferum is definitely one of them.
    10. Matt_Bradock

      The Sentinel Alliance's Public Server - All Welcome

      Completely agreed with Ithirahad there. What takes the most time out of a build, isn't the systems. I can make an OP doombrick with all the shenanigans (docked armor with defensive effects, logic chaindrive, self-powered turrets, badass systems) in one day. To turn that OP doombrick into a...
    11. Matt_Bradock

      Plead to developers.

      If he doesn't say that, I do. Yes. They have themselves to blame, ESPECIALLY if they pre-order based solely on the hype. I always wait until there are trustworthy reviews out on a game by critics, and actual gameplay, or a demo I personally can try, before I buy. Schine plays with their hand...
    12. Matt_Bradock

      Plead to developers.

      My point exactly. Empyrion's ship-to-ship PvP and physics sim makes Starmade's look perfectly balanced.
    13. Matt_Bradock

      Plead to developers.

      Abuse mechanics like the absolutely broken guided missiles that require no lock, just point click fire and forget? And since there are neither shields nor anti-missile turrets in Empyrion, nothing other than outrunning them will work? Or did you mean projectiles phasing through multiple layers...
    14. Matt_Bradock

      Plead to developers.

      Agreed with that. Once you get out of the planetary survival stage and exploration phase (Empyrion is a LOT smaller universe than Starmade, but just as monotonous on the long run) it quickly boils down to 1. PvP in which sheer size counts (there's a hard cap how many guns you can put on a ship...
    15. Matt_Bradock

      The Sentinel Alliance's Public Server - All Welcome

      may I at least suggest uploading and making public some very basic blueprints from the Community Content to give new players an idea or something to use as inspiration or temporary solution until they learn the know-how, since they can't get them from the Dock? I'm talking about small basic...
    16. Matt_Bradock

      The Sentinel Alliance's Public Server - All Welcome

      Mass limits are exactly what'd protect the new players you so often use as an excuse to defend your current settings. Keeping ships at a manageable size is what lets the new guys experiment (even by disecting Community Content blueprints) and learn without being threatened by getting oneshot, or...
    17. Matt_Bradock

      The Sentinel Alliance's Public Server - All Welcome

      One last thing on the blueprint topic, an elephant in the room no one seems to have addressed: Building motivation is at an all-time low now that the power rework has been announced, knowing whatever you build now WILL be completely and utterly useless once it hits, or at least completely...
    18. Matt_Bradock

      The Sentinel Alliance's Public Server - All Welcome

      There are easy ways to counter the ships you mentioned, without disabling blueprint uploads. The server and the blockbehavior config can help a lot. - To disable megaminers, you can limit the max number of outputs linked to a single computer, as many servers already do (2K outputs on Brierie...
    19. Matt_Bradock

      The Sentinel Alliance's Public Server - All Welcome

      So, apparently server staff decided that blueprints are OP and they are not allowed on. Reason: Because some players brought OP "overclassed" ships to the server to "destroy newbies" and disabling blueprint upload apparently protects new players from getting wrecked by more experienced players...
    20. Matt_Bradock

      WoW! Vaygr Finally Dead! :D

      It wasn't yesterday, but when OP first arrived to then-new Shattered Skies, shortly before me, Jan, Akan and Leanson got out of CR, there was a way to track other players on a server by reading the locations from the server-client communication. It got patched shortly. But it happened. And it...