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    1. Zaphord

      Recognized by Council Autoconnect laser and freight transfer laser

      This could also work on carriers. Just fly your fighter into the docking bay and have it auto dock, move into position, and even move onto the launch catapult if there isn't a fighter there already.
    2. Zaphord

      In Developement Crew teleporter

      Not sure about random teleport though. Seen lots of ships with big empty voids in the hull your boarding party could get teleported into. Some method of anchoring the location inside the ship would be better IMO.
    3. Zaphord

      Hyperdrive v jump drive

      I like the idea as an alternative to jump drives, but u wouldn't phase out jump drives altogether. I've mentioned in other posts about the subject that jump drives vs. Hyper drives is basically comparing a space fold system to true ftl; meaning that if you want to make a quick jump away from...
    4. Zaphord

      Computer screen subsystem indicators

      I'd like to be able to rename weapon computers in the hotbars. Just for RP purposes.
    5. Zaphord

      Brainstorming on new sounds

      I'd love to have a red alert klaxon sound for when you detect hostile ships. An FTL sound for when you engage your jump drives would also be pretty sweet.
    6. Zaphord

      Implemented A way to prevent jump drives?

      Been meaning to test the new jump inhibitor and I assume they inhibit total jump modules regardless of how many computers you have linked to them. Gonna try this out tonight after work and get back to you.
    7. Zaphord

      Read by Schine Core Overhaul - Something to consider for capital ships

      I'd make the change from ship to station a permanent one way change. Once you deploy as a station, your stuck as a station. So no shifting into station mode to get invulnerability, then shifting back and flying away when all the pirates are dead.
    8. Zaphord

      Some more Intership Communications

      +1 on launch rails. So cool:cool:
    9. Zaphord

      Things to Spend Faction Points On

      Maybe a good way to get players to join a faction is to offer a faction credit salary based on rank and amount of contributions made towards advancing the faction? Of course having a faction bank payed for with fp would be needed to pay these salaries. This should be optional thought, as I...
    10. Zaphord

      Things to Spend Faction Points On

      Instead of potions, you could have something like consumable auxiliary batteries for different systems that could instantly recharge a set amount of power to that system on use. Need a quick shield boost? Pop a shield battery and get the extra shields you need in the heat of battle. Of course...
    11. Zaphord

      Broken Warheads

      Bump :p I'd really like to see this fixed soon. Shouldn't bee too big of a fix, but I'm sure the devs are working on other things that are probably more pressing.
    12. Zaphord

      Read by Council Blank Parts and Blocks Idea

      Well, now that shipyards are a thing this post does seem a little irrelevant now. With the ability to build ships in creative mode from the shipyard designs, blank blocks wouldn't be necessary as you could just modify the design to your liking, save as blueprint, and hit build. I've done about...
    13. Zaphord

      Planned Starmade: Endgame, Nebula and Aliens

      Love the archaeological alien scavenger hunt idea! This game could use more reasons to explore, and that'd be a perfect way to implement it.
    14. Zaphord

      Tracking Beacon

      "Hmm.... my ship seems to weight a little more than usual. Better check for trackers." It could work as long as they aren't constantly checking the weight of their ship to see if they have any hitchhikers.
    15. Zaphord

      Sympathy for the Pirates

      Makes me want to fly around in a big rotor I built as part of the engines on a destroyer:D. Just seeing a giant fan blade flying at you would make any pirate wish they were wearing their brown pants!
    16. Zaphord

      Sympathy for the Pirates

      I've been attacked by an entire squadron of shipping containers, which made for good target practice but not much else. I do think they should have a better sorting system for what ships spawn as a pirates, at the very least a way to sort out the lifts, doors, and other non-ship entities that...
    17. Zaphord

      Modular Shipyards

      IF you could connect the shipyard computer to the modules on a docked entity (which wouldn't work since it's a station only block) then you could make an expandable shipyard. I had a similar idea using rails to make an adjustable shipyard, which could expand using rails to make it longer and...
    18. Zaphord

      Broken Warheads

      Never even thought of HEAT rounds, that would work too. Great for punching holes in well armored titans and stations and let your fighter escorts get a shot at their soft innards :D. Though I would still like the option of hitting enemies with a standard HE torpedo too, perfect example would be...
    19. Zaphord

      Read by Schine Mobile Shipyards (shipyards on ships)

      Maybe if we look at it as if it were a modern aircraft carrier, which can only support a set number of fighter. Here's how I see it; build your mobile shipyard/carrier/mothership/etc. and build a set number of drone or fighter bays into it. The ship would only be able to support as many...
    20. Zaphord

      Broken Warheads

      Well said, Chevalleis :). Torpedoes, as I see them working in starmade, should be a a high risk / high reward weapon solution. You basically have multiple large explosive charges docked to the hull of your ship, which could be set off my enemy fire if your shields drop below half or even blown...