Search results

    1. Benevolent27

      Deny admin catalog access to moderators.

      Ok, I seem to have found a solution. I went through ALL of the commands and created some scripting that would make 3 levels of mods, which have admin status but are denied certain commands. Level 1 has all commands that might bring in blocks of ships blocked, including "/load", "/spawn_wave,"...
    2. Benevolent27

      Deny admin catalog access to moderators.

      If anyone ever found a solution to this, there are still other admins, like me, that would like to know. Anyone have any solutions? Or is there no solution here?
    3. Benevolent27

      Too many NPC ships. Intentional ?

      lol. Kind of reminds me of some artwork I've seen before.
    4. Benevolent27

      Overheated ships - Turn to derelict if not rebooted

      Though I don't disagree with your suggestion, the idea here is just to make a simple change that should be pretty easy for the dev's to implement. Once we get into things like percentages of blocks turning into other blocks, things begin to get a little more complicated for them. They'd need...
    5. Benevolent27

      Overheated ships - Turn to derelict if not rebooted

      The title says it all. One of the problems with overheated ships disappearing (not to mention the bugs that happen as a result, like ghost or indestructible turrets left behind..or navigation list problems..) is that suddenly all the attached entities start bouncing off each other causing lag...
    6. Benevolent27

      NASS closing for good.

      I'm sorry to hear this. From my understanding, NASS is one of the oldest and most respected servers out there. I'm am sure your combined efforts of your admins, owners, and players have created all sorts of wonderful experiences and content for StarMade. Perhaps a spike in interest in...
    7. Benevolent27

      Too many NPC ships. Intentional ?

      Well, we have a custom theme for our server, where players use our wrapper to "!align". This auto-wars them to all factions of the opposite alignment and allies them to factions of the same alignment. Our concept is to have an NPC faction for both the light and dark. So players will be...
    8. Benevolent27

      Too many NPC ships. Intentional ?

      We have run into quite the problem with these NPC factions on our server, Light vs Dark. We decided to make "Light" and "Dark" themed NPC factions, then admin war them against players that use an "!align" command to set their faction's alignment. We have 40 custom themed ships and bases for...
    9. Benevolent27

      Kupu's thread

      I ran the gauntlet trying to get custom textures to work. We ended up abandoning it because when we had custom texture files, they were rather large and people kept timing out while trying to download them from the server. Many players could not connect at all. I will try again at some other...
    10. Benevolent27

      Light vs Dark Server Redux

      Good news though. We had a surprise test of the server with 250+ NPC ships sieging the base of my player account's faction, totalling around 1m mass worth of ships.. Though this behavior was not desired.. it was a good test of the server. Someone who has had connection problems in the past...
    11. Benevolent27

      Light vs Dark Server Redux

      Much shiney, such wow! New Spawnbase, fresh world! And just to announce, the "!align" feature is now complete. To set your alignment, in game type "!align light/dark/neutral". Alignment goes by faction, so this is for faction founders only and it set to the faction a player is in. More...
    12. Benevolent27

      Light vs Dark Server Redux

      Long story short. Server reset is coming on Monday, 01-16-17!! You can save your stuff by breaking it down and placing it into a storage ship. For more info on how to save your stuff, join the server and type, "!quest info SaveMyShip" (without the quotes).
    13. Benevolent27

      Don't you think that push/pull/stop effects are weak?

      Oh, that's interesting. Good to know DrTardis!
    14. Benevolent27

      Kupu's thread

      I figured out the F1 + F9 thing a while back but I had no idea what it did exactly. I had tried F1 + all the keys one day. Some interesting stuff you have in here! Like that dinosaur looking hoppy character! :) I figured out the image location by simply doing a search of all images in the...
    15. Benevolent27

      Kupu's thread

      Oh, well that's a relief. Good to know. Thanks for the response! I'll just wait for the update then. But would you happen to know if it's possible to create custom hotbar icons for new blocks? We'd like to add in some new things for our server and I haven't found any information at all about...
    16. Benevolent27

      Kupu's thread

      Thank you for your response. I've already created all the custom configs I could. I have the block textures set to a custom texture, where I copied the old graphic over, but the block icon is a problem. I can't for the life of me figure out how to create a custom block icon (the image that...
    17. Benevolent27

      Kupu's thread

      kupu For why have you removed the textures for bronze, silver, and gold bars? FOR WHY!? *ahem* I ask because we use them on our server as an alternative currency. There are kiosk machines which take them as payment and then dispense items. We give thse out to players as rewards for...
    18. Benevolent27

      StarMade v0.199.357 - Texture Update

      Well, since they took it out the last update, I figured this was a relevant place to talk about it. I guess I'll have to search for this "kupo thread" you speak about.
    19. Benevolent27

      StarMade v0.199.357 - Texture Update

      Where'd the bronze/silver/gold graphics go? Waah. We use these on our server! So.. anyone know how to implement custom textures for servers? I've had a heck of a time trying to get this to work. Le Sigh.
    20. Benevolent27

      Don't you think that push/pull/stop effects are weak?

      Beams seem to aim at the outside edges of a ship, and often will track off of the target ship, thus only part of the beam actually affects the ship. If the tracking worked better, beams would be the best for this, but unfortunately that is not the case. But, in any case, I think the strength...