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    1. aceface

      The Quickfire Initiative: Rebalancing StarMade.

      nah slow big ships is good
    2. aceface

      The Quickfire Initiative: Rebalancing StarMade.

      are shields weaker to em and system kinetic etc in quickfire or old vanilla?
    3. aceface

      The Quickfire Initiative: Rebalancing StarMade.

      ive built 100k + ships and see no problems with the relative size of shields to reactors to weapons or vice versa. this is all a "what feels best issue". what i do see can be improved are how effective weapons and recharge, so I agree with you strongly on this one. I personally think regen...
    4. aceface

      The Quickfire Initiative: Rebalancing StarMade.

      they arent "huge" now? they seem perfectly okay in size now? the only difference is theyll be less effective if you change the recharge value, the size of rechargers will obviously be the same. i really dont see the point of this.
    5. aceface

      The Quickfire Initiative: Rebalancing StarMade.

      No I have 100%, the recharge is fine but modules are using more power. I think this is a really bad idea to increase power requirement of rechargers. Just reduce how much recharge a block gives and you'll make regen tanks less effective. The same outcome will happen but shields aren't needed to...
    6. aceface

      The Quickfire Initiative: Rebalancing StarMade.

      All I'm saying is that if you can make a change and you have a choice between two options and one route requires one to not refit, then one ought to go for that one. So basically your guys reasoning is so that weapons dont have to take up as much space as before? I still have the same amount of...
    7. aceface

      The Quickfire Initiative: Rebalancing StarMade.

      even more refits :,( i dont get the point of it, they seem to anyway do less damage than before though. what did they do to shields?
    8. aceface

      The Quickfire Initiative: Rebalancing StarMade.

      im confused, my ship that was fine pre quickfire now at idle uses 200% power, without using any module at all... *edit* it seems like you guys doubled the power consumption of weapons. my missile system used 1 mil e/s pre quickfire now uses 2 mil e/s. I really hope you guys do not do this if...
    9. aceface

      Void Enemies concept

      i like the idea of killed ships being infested and turning on other players. maybe have it so that ships killed are infested/infected with their blobs and are saved as the void blueprints. and depending on their stats (the attack, defence stats) these are then reused and matched against other...
    10. aceface

      The Quickfire Initiative: Rebalancing StarMade.

      I'm sure theres some way to work around that, but issues with diminishing return weapons is someone will find a way to spam them so that they reap the benefits of the small weapons buffs. perhaps limit the buff on a ship depending on how many total outputs exist cross the whole ship etc.
    11. aceface

      Discuss with the Devs July 18 2019 ([SIS]-Shortform)

      The universe ought to be as compact as possible. How it is right now is catastrophic. Theres no reason to interact and its just simply very unlikely to interact with another player with a large galaxy. Lol, theres no exploration when every system is just a copy paste with a different colour...
    12. aceface

      i really hope for now

      i really hope for now
    13. aceface

      What actually failed in Starmade - if you care to listen.

      I hope StarMade doesnt become like limit theory Decently looking game: After 6 years it died :( The End - Limit Theory Forums
    14. aceface

      What actually failed in Starmade - if you care to listen.

      There are many more things to build in StarMade than minecraft...logic is superior to redstone in every way, build mode is so handy, not only building on planets but also spacestations and spaceships etc etc Here are the end game plans: StarMade :: Endgame Document (ALL PARTS)
    15. aceface

      Elite Dangerous to StarMade Conversion Project

      Is there a particular ship you want to make? Just so I know where to start next time I decide to get back at it.
    16. aceface

      its unfortunate

      its unfortunate
    17. aceface

      yo, havnet touched starmade in like half a year. too boring with so few players on servers...

      yo, havnet touched starmade in like half a year. too boring with so few players on servers, mainly play eve online
    18. aceface

      Elite Dangerous to StarMade Conversion Project

      Thanks, apologies for not making much progress. Since so few people play StarMade nowadays I've had basically no motivation to play :(
    19. aceface

      sooo.... anyone there?

      sooo.... anyone there?
    20. aceface

      Wild Space Explorers

      That hangar... wish I had something like that