Search results for query: economy

    1. Jojomo

      MicroMade - Modded StarMade

      ...is very attractive for someone with little spare time...(me) I'm curious about whether you have any ideas/methods for creating a functioning economy - supply/demand, production/consumption. The default one in SM isn't there yet, and an economy is the heartbeat of a game like this (IMHO), it...
    2. JumpSuit

      Starmade interest through the years

      Well, it has its own Discord community... but it also has its own StarMade 'in-game' so to speak, self-running economy. Good Admins and very well stable. (Coming from my experience)
    3. Matt_Bradock

      Ares mod

      ...drop an Overcompensator-class supertitan) and solid goals (conquering the enemy base instead of just some deathmatch) with various tactical and strategic options (taking mining bases to overwhelm them with superior economy or bringing a salvager to get extra income from selling blocks from...
    4. G

      Starmade interest through the years

      The steam charts show at the timeframes of major updates a bump in player count by the end of the month the update was released. That bump left by the end of the month after (by the end of the month after that in some isolated cases) The evidence shows the updates bring in some players, but it...
    5. Cluwne

      Devblog 2017 - 09 - 21

      ...discrete systems to systems based on some sort of "flow" of something. This time power. It's like going from Starcraft to Total Annihilation economy model. I like this lot. I wonder how will this affect resource acquisition and utilization in the future. Maybe we'll finally get passive...
    6. Xskyth

      Starmade interest through the years

      ...things out, or if i get in the mood to build something. while i agree that the game needs more life, and it is starting to, needs a better economy, also starting to get there, and we need more to do than just mine-build-bored. However, I still am excited to see where this ride takes us, and...
    7. S

      My two cents on encouraging PvP conflict in a stagnant universe

      Thing is, in eve systems have a bit more value. Currently in star made there's not much you can't do in 10 systems that you couldn't do in 1 system
    8. G

      My two cents on encouraging PvP conflict in a stagnant universe

      ...avaliable and PvE players have the option to play on PvE servers to avoid contact entirely. However PvE players do not contribute to the economy, most "economy contributions" come from mining, and mining is not something exclusive to PvE players. I would disagree with this on the grounds...
    9. M

      My two cents on encouraging PvP conflict in a stagnant universe

      ...miners in highsec, the haulers with freighters (slow, nearly unmanouvrable ships), Missioners, etc. getting ganked. - PVE players boost the economy of the game, which makes it possible to be (partially) player-driven, and less AI-driven. This means you get PVE players running around to gain...
    10. Kelpaz

      Update Armor Skins

      I build most ships with only advanced armor. Standard armor is exclusively used for my economy class ships and smaller craft. I do like the tiling on advanced armor it makes it feel much stronger than standard armor. The tiling is also good in low light conditions because building with black...
    11. Jojomo

      Starmade interest through the years

      ...all) be beautiful, and probably on the lighter side of the colour spectrum. A final point that didn't make my top three: a functioning economy is necessary for the game to start "living". I sincerely and genuinely love the possibilities offered by SM - I desperately want to sink my spare...
    12. Dr. Whammy

      Being able to repair destroyed ship blocks automatically.

      ...I think that using both credits and the needed blocks make the most sense with regard to realism. This may also contribute to the player economy; as players can build dedicated repair shops (in shipyard form or as shops), where the player receives payment for their selling price of the...
    13. Dr. Whammy

      Fighter Porn

      SF-16 Star Falcon; A former generation fighter used by multiple Earth militaries before the collapse of the global economy. SR-5 Phalanx; A Star Axis prototype heavy support fighter.
    14. Dr. Whammy

      Introducing The United Star Axis

      ...design can trace it's roots to the early 21st century. Breakthroughs in space flight technology coupled with the collapse of Earths global economy resulted in multiple Governments re-purposing their aircraft designs for use as light combat spacecraft. The Star-Falcon's light weight and...
    15. JumpSuit

      MicroMade - Modded StarMade

      To change the subject from the ones you tackled, One cool idea would be the use of 'Boarding', this makes more sense as the ships are more smaller and can thus be boarded more better, this should be influenced as this game aspect hasn't been touched heavily by schine sadly. So If you could do...
    16. Asvarduil

      MicroMade - Modded StarMade

      ...with structured activity...it's just not. Mass limits alone can't, and don't fix that. That's why I'm mucking with other things, like the economy and crafting systems. That's why enemy stations will host logic-based puzzles and parkour challenges (with loot at the end.) One criticism I...
    17. N

      Missiles n' Torpedoes

      ...much at all. Please explain how sheet DPS is different from actual DPS. What's your strategy of determining damage potential? It's called economy, buying ammo from shops, and actually needing supply points to defend. Is that really a bad thing, to force players to have something to fall...
    18. DeepspaceMechanic

      CALCULATRON 9999 - An adding machine v1.3

      Allow me to introduce one of my greatest logic endeavors, Calculatron 9999 - an attempt at making a StarMade logic calculator. It's called "CalculaTRON" because I feel like the commonly used "tron" ending denotes machines with personalities, and the "9999" part is a reference with a twist to...
    19. Dr. Whammy

      The New "Vanilla Standard"

      As I said before; it's a player behavior issue. Acknowledging that players "demand" it, doesn't change the fact that it's detrimental to multi-player as a whole and inconsiderate to the players who are actively trying to reduce their own impact on lag. "Demand" is kind of a funny word to...
    20. Benevolent27

      The New "Vanilla Standard"

      ...from 1m to 500k) and also reduce the mining bonuses by half. We can't just do it overnight though because that would lead to insane economy imbalances for players that are already established. We have to wait for the next server reset. And then we have to make sure that the lowered limits...