Search results for query: economy

    1. Valiant70

      Remove Stabilizers

      This combats an exploit which was technically possible in power 1.o as well, just not as prevalent. Check this out - it's more interesting than stabilizers and should have fewer meta issues: Heat/Cooling as an alternative to stabilizers and reactor HP
    2. Magrim

      Remove Stabilizers

      ...prefer block count but mass is good enough. Not only will it balance ships based on size but also economics, especially when starmade's economy is fleshed out more. The problem, as I se it, is the fact that two ships of the same length can have vastly different masses and block counts, well...
    3. G

      A case study in factions- The solution to everything (ENDED)

      ...irelevent to the topic of one man factions. A nation or alliance is compromised of millions, allowing said country to function, have an economy, maintain infastructure and participate in diplomacy. This cannot be done with a single human being and you certantly do not see single human beings...
    4. Dr. Whammy

      A case study in factions- The solution to everything (ENDED)

      If it is in fact posed as a config setting, you'll have no further opposition from me. I'm just making sure that these changes don't become non-configurable defaults. Regarding database bloats; entity count and claimed sectors are the primary cause of this and are directly linked to...
    5. G

      A case study in factions- The solution to everything (ENDED)

      ...this has nothing to do with preffered playstyle, it has everything to do with "Oh a single person can somehow run an entire empire, economy, fleet, etc etc" I strongly believe in solo content, however one man factions are not the way to do it. Personal preferences are irelevent, do you see...
    6. K

      A case study in factions- The solution to everything (ENDED)

      if the game ever gets more popular, im all for incentivizing larger factions and penalizing 1 man factions because i think itd be good for gameplay... but a "faction" isnt necessarily an empire or a government (in fact they almost never are), and could certainly be a 1 person entity, using...
    7. G

      A case study in factions- The solution to everything (ENDED)

      lol One man factions make zero sense gameplay wise (A single human being controlling an entire empire, economy etc etc) and this "right to ignore" BS you are promoting is killing player interaction in PvP servers. If people want to ignore everyone and do nothing, then they can go player...
    8. Jojomo

      New Power DEV Thread

      ...looking forward to revamps of other systems... For actual play, similar to something Ithirahad said earlier, I think a fully functioning economy is what will bring the game to life, and drive player behaviour, and create goals and long term activity in game. I'm starting to feel like this...
    9. G

      New Power DEV Thread

      ...etc, and then let players script... This is a waste of time & slap in the face to players. In the past, many servers had a pretty good economy & faction trade going. Some used credits, others made up their own custom block-based currency (grills on MF). Schine broke such systems again &...
    10. Magrim

      Dimensional Power Gen: The Bane of Starmade Ship Design

      Good suggestion. Better than what we have. Very similar to the old power mechanic. You should post it in the suggestions sub. I will say though that it has a favored shape and I am adamantly against giving a specific shape an advantage over another. Size and power are on the same point of the...
    11. Jojomo

      Dimensional Power Gen: The Bane of Starmade Ship Design

      ...design environment. (It's not necessarily perfect, possibly a better one would have been mass, power, and cost as the triangle, but SM's economy isn't currently capable of making that work) The main point of spaghettification is to make ships extremely difficult to hit/damage. So unless a...
    12. kikaha

      Reactor Chamber effects

      This will make every ship we build something of value so destabilizing a big faction to win a war will have meaning- raiding ressources fields and mining outpost to undermine economy, ganging up on big ship... Exciting times ahead.
    13. Hugoba

      Complex crew suggestion

      ...and better adjustable than pure AI bobby stuff. Miners and traders could add some life in wasted empty space and will take care of our economy. The cost is investing a lot in interior, recruiting and taking care of crew. So the crew is an entertaiment for advanced players ;) In Lecic threat...
    14. Ithirahad

      New Power DEV Thread

      Uhm, sure, I guess, but making resource harvesting "a more time consuming affair" just makes more people want to quit the game. If they make unloaded fleet mining or passive resource generation a thing, manual mining as a "Tier 1" can become grindier, but right now it's all we've got, so unless...
    15. Top 4ce

      New Power DEV Thread

      That's an assumption. Miners were always over powered, considering that the economy has been broken for so long. The salvagers now seem inline with the rest of the weapons, making resource harvesting a more time consuming affair where you have to create logistics. Might be to make fleet mining...
    16. Maegor The Cool

      Advice for returning player?

      Wow, thanks for the long response! This about covers what I missed :D
    17. Dire Venom

      Advice for returning player?

      Welcome back Maegor The Cool ! Looking through the past dev announcements is a good step to cover the features that have been implimented starting from page 3 should be around accurate for when you left off. This will ignore bugfixing and minor improvements/changes. Heres just a basic rundown...
    18. Az14el

      A Solution To Flying Spaghetti Monsters

      Economy vs Throughput is a good point, but minimizing mass as much as possible relative to your power output, and of course still actually using said power, is kind of the key trope of good PvP ships, systems good, mass bad (and expensive). I wouldn't race his v8 in a 1.8l, I'd use a Tesla. I...
    19. Jojomo

      MicroMade - Modded StarMade

      It's good to know it's on your radar, and that you've already given it some thought. Really looking forward to seeing this project up and running.
    20. Asvarduil

      MicroMade - Modded StarMade

      ...I've got no 'clean' conclusion; if you made it this far, it proves that A) you're patient, and B) you now know some of my thoughts on the economy and what game systems need to be included to make the game more 'worth it' to the end player. This didn't start - and likely didn't end - with the...