Search results for query: economy

    1. MacThule

      PVP focused gameplay is the majority over all the other playstyles

      ...conditions it doesn't really facilitate smooth PvP. Really hoping that once Galaxy 2.0 is out - and stable - they fix the shipyards, fix the economy, fix NPCs, and implement a quest/mission engine or something. Not because I plan to do a lot of questing... too grind-y. But for many it would...
    2. Nosajimiki

      [14th of April] Schine Q&A Answers

      Here-in lies the real concern: Most of the community does not know what they are talking about and half the players that do are so opt to rant, insult, and troll in general, that they still don't qualify as proper game testers. This I agree with, but cutting yourself off 100% is just as bad as...
    3. MacThule

      [14th of April] Schine Q&A Answers

      ...couple of grand to see 50,000 new players drop in to check out the game (making back whatever they spend and then). We live in a supply-side economy, and people are well-conditioned and groomed; marketing makes the world go 'round. Player base is easy to bring in (though whether the game can...
    4. MacThule

      Thoughts of a returning player

      ...have balance too, and how many blocks a salvage block can harvest per minute is going to directly affect the baseline of the entire player economy. NPC economy as well I believe, since their mining results are based on actual ship models. If they scaled it so we can just mine an entire belt...
    5. Zephyrim

      A Manifesto on the Relationship Between Fighters, Titans and AI

      ...some would make a few large ships, others hundreds of fighters/drones. It adds so much depth to the game just to balance war around an economy. Plex Undeathinators on ships I don't recall if this was added yet, I think it was but can't recall. But combined with "roboports" you could have...
    6. DukeofRealms

      [31st of March] Schine Q&A Answers

      ...after the dev build but before release and I’ll try to fix as many as possible. - schema Added to todo list - schema We would like the economy to be a balanced input & output of resources. Credits might still be the way to exchange goods however. - schema We will likely raise the free...
    7. JinM

      Reviewing StarMade

      ...or anything realistically or scientifically sound stuff. Only promisses and no clear answers to the bloddy imporant questions (game mechanics, physics, planet solution, pvp economy, stories, modding and workshop for own ships or own quests, server: one central or dedicated, singleplayer and...
    8. NagasGuardian

      A Manifesto on the Relationship Between Fighters, Titans and AI

      ...serve security. Factions invulnerability gives people a fallback point of security. But if any ship is destroyed in Star Made even if an economy is introduced. The focus will shift from massive planet busting titans to moderate "ship of the line" type destroyers. But the problem isn't solved...
    9. kiddan

      Another year, another update?

      ...characters and entities, but they are also allowing the game to simulate them without having the actual entities loaded so long as players aren't nearby. This allows the AI economy to function normally without as much of an impact on the server (though NPC factions are pretty crippling atm).
    10. Zilvs

      Strategic (or multiple) Stations

      I would love to see factions in starmade with territory claimed and more stations than just the homebase. It would be really cool, in my opinion, to see different types of stations. Like a dedicated shipyard, trading outpost, refinery, defense station, etc. Sadly, I think that it will always...
    11. Nosajimiki

      Power 2.1 doesn't suck.

      You're argument about cost has to do with a series of material exploits that have nearly all been fixed, and any that are left are bannable offenses on most servers. So, claiming that they make ship cost irrelevant is like saying, "How much a car costs doesn't matter cus I can always just rob a...
    12. MacThule

      Power 2.1 doesn't suck.

      ...over 300k and often in the 500k-1m range. That is the meta where players are just freely doing their thing with no mass limits and no real economy to make such ships prohibitively expensive. It's just what I've seen though. Really our talk about it in the forums is almost moot. Schine can...
    13. alij331

      Recognized Exploration/System Bonuses and Actual Empire Building

      ...plot, the city could automatically buy them out for a profit, which could mean raising those settlers' class and therefore boosting the economy in the long run. this would mean that there would be a chance of vast areas being developed from suburbs to urban areas. this would mean that...
    14. Nosajimiki

      Trade network: Show how much credits shop has & make gui better

      ...on the map, and you could let them stockpile more safely. Then you just go out once a month an hit all of them for a free $300mil credits. At this rate of income, it would not replace mining, but make sure you always have the cash on hand to fill those random needs to keep your economy...
    15. Donoterase

      Question about microassembler recipes

      ...I had not gone far enough as I thought I they were all unused blocks, at that point. Now I can introduce something approximating an actual economy to my server. Still no clue as to why names and descriptions are being ignored, though. Which kinda sucks--I was handwaving the "old" and "new"...
    16. JinM

      Santik Monnud Conglomerate

      To answer your question: I am not sure if you talk about the same definition of commune, as I do. What do you reffer to, when you ask if we are commune? Do you reffer to the shared building part? Or if we make decissions mututally?
    17. MacThule

      Add Banking to Shop Module Function

      ...I got to thinking about exactly the issue of credit loss and wondering how Schema is going to provide for constant credit creation in the new economy. I realized that there may be cause to be concerned about sources of credit creation becoming choke points through which a faction could...
    18. MacThule

      Trade network: Show how much credits shop has & make gui better

      ...It wouldn't reflect our familiar central bank run fiat currency system, but it would be a strong basis for a stable, understandable market economy without requiring a complex system to balance credit injections to maintain market liquidity. Wherever credits are being injected players will be...
    19. Dark Pip

      Frontier Class Freighter Mk6

      The Frontier Class is a small early game freighter/miner, useful for getting your economy going. Has 80k+ cargo and a decent salvage array which can chew up entire asteroids in around a minute. Has interior. This ship was inspired by modern tankers and freighters.
    20. Matt_Bradock

      Theta-4 Processing Outpost Theta-4

      ...Outpost is a relatively cheap, easy-to construct station for those who want to settle down in a new system and want to jump-start their economy. The station provides room for customization and moderate comfort, as well as a factory/refinery suite and adequate storage for early game. 8...