Search results for query: economy

    1. splatthecat

      Setting up a server, need some direction!

      If you get this up and running and the ping is not too great for me in the UK I'd love to jump on and play on the same server again. Would be cool to appear in a MRG video again though I am planning on my own series of videos once life allows me.
    2. MrGrey1

      Universe Patch Brainstorming: Incentives Against Turtling?

      ...incentive to leave home base. It should not be compulsory however it should offer a benefit to do so. The only way to achieve this is with an economy which would require resources to have some value and also a resource that gets used up or is hard to come by. I like the idea of having...
    3. JackBeFlippen

      Setting up a server, need some direction!

      ...ramifications of changing them would anyone give me some pointers from what you guys have learned when setting up servers? everything from balancing blocks, economy, size of ships, entities per ship allowed etc... how to setup the AI factions and such. What has worked and what is working...
    4. DukeofRealms

      [24th of May] Schine Q&A Answers

      ...and reviewed anyway to work. It would also not really help to step back from progress. Random generated recipes are a big problem for economy approaches. There may be room for variations of recipes, but the old fully random generated recipes were kind of cheating, you just had to re-roll...
    5. StarGuy1701

      SC-1489 Coven. Trading Corp. - Falcon - Light Corvette v1.0

      Just built this a few Hours ago, I figured I should take a rest from my usual "White-colored" ships [Kinda hurts my eyes, that's why -- I still love them though] While also Introducing a new Faction to be added to my own universe [Not too Original, it may seem, I understand] [this also means I'm...
    6. Lord Daro

      Lendrosell Class Great Hunter Automaton 2018-06-29

      This recource contains a set escort drones that were used by my fictional faction the Amphibos Colonial Empire. Like pretty much all Amphibos ships they don't have energy shields and rely on their armor alone, wich also makes them pretty slow. Like most other military Amphibos ships these drones...
    7. Sachys

      Hyper Light Starmade | Pre-Power 2.0 Server

      Yes, I like the reverse FP system, thats not what this was about. I'm sorry, but this does not quite address why you applied a higher bonus in other players allied territory. Are you trying to say to get full benefits, you need to be making alliances? This can be expolited in far too many...
    8. Blaza612

      Hyper Light Starmade | Pre-Power 2.0 Server

      ...will require more maintenance and care put into it. With the more required systems to claim the easier it is to quite frankly cripple their economy. Especially if they all go offline at the same time zones. Players have to do extra work to earn these resources instead of being able to just...
    9. Briaireous

      [24th of May] Schine Bi-weekly Q&A

      Still learning, thx for clarifying the mass distribution build style of pvp build tho.
    10. Raisinbat

      [24th of May] Schine Bi-weekly Q&A

      ...a comfortable little safe-space for you to marinade in your own piss and tears in comfort while the game continues to circle the drain into obscurity until schema eventually gives up and all the devs will have to get real jobs (and we all know chriss will not survive in this economy). TL;DR:
    11. JinM

      Starmade memes

      ...market place (you can't buy or sell items via standing near a player shop, there are only some npcs but their trades are just not player economy driven trades). Oh and most Empyrion servers have a messed up economy and playfield setup. Too many structures on one planet and bam the server...
    12. Nosajimiki

      [Weapons Update] Missile Turning Rate inverse to damage

      ...where only capital ship were involved, yet I see <500k worth of drones drop people to 1 FPS all the time. Going back to the issue of economy: people will get enough resources to make either big ships or same mass fleets of smaller ships. You can not stop that shy of constantly resetting...
    13. Nebulon-B_Frigate_FTW

      [Weapons Update] Missile Turning Rate inverse to damage

      Because if it's always favorable to build bigger, you end up with laggy beast staring each other down in extended peacetime in a game about custom spaceship fighting. It's preferable to tilt things a bit toward the small ships so that fighting can happen at more managible scales. Not that small...
    14. Nosajimiki

      [Weapons Update] Missile Turning Rate inverse to damage

      ...do enough damage before dying to make it worth while. Sorry, but there is no other way to balance the game that does not unbalance the economy. Not entirely true, this has gone back and forth since the beginning of time. Even post firearms age, there were many defensive innovations that...
    15. MacThule

      PVP focused gameplay is the majority over all the other playstyles

      ...them access to cheap mining rigs and a shop set up to facilitate profitable trade (which can only happen at a loss - still - in the Starmade economy, but in the end it turned out that some players were more than happy to offer good deals in exchange for sending them conscripts) train them to...
    16. Nebulon-B_Frigate_FTW

      PVP focused gameplay is the majority over all the other playstyles

      Well-designed code at a high level (mainly following the Liskov Substitution Principle and Dependency Inversion Principles of SOLID) wouldn't have that many issues with this, especially the NPC one (that'd be a massive violation of DIP). Of course, StarMade's code might not be well-designed at a...
    17. Nosajimiki

      PVP focused gameplay is the majority over all the other playstyles

      ...systems tie into power functions; so, it is the most fundamental component in the game. Starting anywhere else would be a waste of time. The economy, shipyards, and AI are reliant on what systems exist in the game. So any and all blocks that they plan to add other than aesthetics changes...
    18. MacThule

      Station Priority Poll

      ...affect how we access resources, and therefore what levels of irregularity in resource distribution can be seen as tolerable within a server's economy, and what cause undue hardship. Stations strongly affect how trade is conducted, being the basic tool for conducting trade whether through...
    19. A

      PVP focused gameplay is the majority over all the other playstyles

      I do think that exactly like MC, this game's development can never be finished. The basic idea has almost infinite possibilities to enhance the gameplay. One day, when Schine gets really tired of development of StarMade, they will make a final bug-smashing patch and say "This is the game, please...
    20. MacThule

      Stations 2.0 -BEFORE- Galaxy 2.0

      ...affect how we access resources, and therefore what levels of irregularity in resource distribution can be seen as tolerable within a server's economy, and what cause undue hardship. Stations strongly affect how trade is conducted, being the basic tool for conducting trade whether through...