Search results for query: economy

    1. schema

      StarMade - PvP & PvE balance, Perspective & Direction

      ...impossible task of coming up with a balance that works in a possible scenarios. For example, the intended vanilla balance will be based on economy also, something that currently doesn’t matter on some servers, which in turn completely changes the scenario and the requirements for any balance...
    2. Arcaner

      Dynamic shop prices

      Did some digging and found some really old threads that suggested something similar- https://starmadedock.net/threads/a-simple-economy-change-to-promote-trading.1135/ https://starmadedock.net/threads/attempt-at-reworking-the-economy.973/
    3. Arcaner

      Credits as an inventory item

      Credits are like an invisible counter and are displayed in the ui in the most discreet way possible. They cannot be transferred or stored easily. Some servers have banks and their own limited currency systems, but that's it. Why not make credits an inventory item? You would not be able to place...
    4. OfficialCoding

      Ideas on the Role of Crew

      Yeah definitely as an option. They should not be required though
    5. falco708

      Ideas on the Role of Crew

      I personally just want my crew to add life in my ship. I would be happy if I could just give the crew an order to pilot fighter or turret instead of IA (for an energy economy maybe?), and then see them eat and sleep while they have no order.
    6. jayman38

      Disposable Fighter/Drone Production (aka Hangars instead of Shipyards)

      ...to die while you warp safely away in the comfort of your command chair? You monster! I like this a lot. However, I'm concerned about the "economy" of it. In Starmade, the primary economy is blocks. Therefore, I propose an addition, to keep things under control: Even though hangers...
    7. Dr. Whammy

      Suggested weapons tweaking from a PVP player’s standpoint

      ...an acceptable loss in a large engagement when compared to a destroyer or carrier. Over abundance of resources and the lack of any real economy has resulted in a form of hyper-deflation; where virtually any asset is relatively easy to replace and is considered an acceptable loss. This is...
    8. MacThule

      Suggested weapons tweaking from a PVP player’s standpoint

      This is long overdue; the lack of need for economy deeply distorts gameplay. The chokes around Fert & Ram/Sert are pretty decent now, but even the default mining bonuses are probably too high and then most servads double down on that. Ships just aren't worth what they should be. But it's getting...
    9. JNC

      Show Shop Location

      I assume, at some point, every sector in Starmade isnt going to have stations, derelicts and pirates in them and player or faction structures will be much more worthwhile. To this end, I'd just like to suggest that shops be given the option to show their locations to everyone on the galaxy map...
    10. MacThule

      Weapon Stream Q&A

      ...2 (15%RC); Interdiction Field Strength 3 (15%RC); Interdiction Field Strength 4 (15%RC); Interdiction Field Strength 5 (15%RC) -Power Economy (10%RC); Power Economy 2 (10%RC); Power Economy 3 (10%RC) -Increased Duration Time (10%RC); Increased Duration Time 2 (10%RC); Increased Duration Time...
    11. /)^3^(\

      Dynamic shop prices

      ...to come and fight you, while re-stocking the shop. This gave the shop the max amount of items pretty quick and always gave you cheap prices. After that, you could sell back some blocks to earn credits when the price got high. Something needs to fix the economy before this can really be a thing.
    12. Arcaner

      Dynamic shop prices

      ...an average, for every shop with higher prices, there will be a shop with lower prices. This is not a valid point. Lastly, there is no real economy in-game, and truly speaking, the current one feels more like placeholder for something much better (planned or unplanned, that is a separate...
    13. Nosajimiki

      Do not make this game die

      The only reason anyone is still here despite the game being pretty much unplayable since January is that it is complex. There are simpler space voxel games out there to master, so there is no point in SM shifting gears to compete with niche that is already occupied. People who play a game...
    14. chetyre

      Do not make this game die

      ...losing players, and I m ready to bet: if starmade doesn't change the meta dramatically at a point they have to rework / remove most new features (such as jump drive, economy, factories, power etc), the release wont make starmade magically live again yea we know you don't care about the game...
    15. Donoterase

      StarMade v0.201.126 - Weapon Update

      ...motherboards to craft. All the prices were redone using composite and alloy mesh as a baseline, so there's something resembling an actual economy in-game. Stabilizer distance was reduced to minimum. Reason being, they serve more as insulative jackets, cooling sleeves, magnetic bottles for...
    16. Edymnion

      Either Simplify or Expand Factories

      I think we could go a long way towards solving that using purely decorative means. As in, take hulls for example. Everyone starts out being able to craft Grey and Dark Grey hull blocks. However, we lock away the color hull blocks and require you to jump through some serious hoops to unlock...
    17. MacThule

      Either Simplify or Expand Factories

      ...within the game. This does work even for small servers and SP as well. The NPC factions seem to provide a great backbone to the in-game economy so that you can always buy things you don't personally make, so even SP specialists can expand so long as they have the ability to sell value-added...
    18. DrTarDIS

      Either Simplify or Expand Factories

      AFAICT the main issue with crafting and the economy is there's zero chance of innovation and niche markets. In the old system, you leveled-up you recipies, letting you naturally specialise into production of certain things. While EVERY crofter eventually had max-level thrusters, shields, and...
    19. MacThule

      Either Simplify or Expand Factories

      ...could be more complex and draw more power. I think this would make the existing tiers more meaningful and provide some texture to the economy as well as legit value-adding work players could live off of selling that wasn't just mining and farming. As long as manufacturing is this simple...
    20. StarGuy1701

      UCIV - Small Ships Pack v1.0

      Hello there! Jim here and with some Small Ships for everyone. [Probably more later] In this content, I will be showing off how I created Effective Systems in very small ships such as drones or fighters. At least, I think they are. Featuring Ship Reactor Chambers with varying focuses, varying...