Search results for query: economy

    1. MacThule

      Ship Dealers

      Fair enough! So long as the focus is on getting support for ship sales into the game so our economy can include finished products!(y) It may be worth asking - while we are all here - what about station sales? Blueprints are tagged for obsolescence, but what about sales of whole stations...
    2. Dr. Whammy

      Ship Dealers

      ...company do you know that stays in business by selling ideas (rather than actual products) to other companies? How feasible is that in an economy? JinM. Once again you oppose this idea for your own personal reasons that ignore the rights and desires of the designers and other players...
    3. MilitantCollective

      Ship Dealers

      ...OPs suggestion is an option not game dictation. It's this exact mentality that has kept the game depth from progressing. In a sandbox with an economy, you have no rights to dictating gameplay unless you are the server owner. Your attempt at shunting an idea because it does follow the way YOU...
    4. MilitantCollective

      Ship Dealers

      schema please make a part of universe update. Selling designs would be very intricate to balancing the PVP for beginners. It would allow new players to be on par with expert PVPers. While encouraging economy and limiting design theft.
    5. MacThule

      Economic Brainstorm

      ...on some world somewhere. It alleviates despair for noobs and doesn't really affect others since 10K or even 50K credits an hour over a whole day is something an experienced player can drum up in a few minutes even fresh into a server. (it also acts a source of constant liquidity to the economy)
    6. PromisedPossum

      Free Stations

      ...I would also consider scaling the initial station cost based on the current population of the system or cluster of systems. A real estate economy, incentive to either spread out or stay close? I recently left a good fac due to insecurity that my creation would easily be wiped by the first...
    7. MacThule

      Economic Brainstorm

      ...suggestion being made it wouldn't fit well there either! This is just looking for all the perspectives to get a better idea of how everyone sees the economy; research to inform later suggestions. I will plug a note into the OP about this being related to development, not in-game workarounds...
    8. Sachys

      Economic Brainstorm

      Aside from the end of Stickshops etc, another factor a lot of servers have in the way of player economy is a banking system through chat. Player pirates used to be prevailant enough due to credit drops, but that practice seems to have dried up entirely now. Edit: while they could be a pest...
    9. NeonSturm

      Economic Brainstorm

      How about introducing a meta-item for that? It's an alloy with unique name required for building a certain blueprint. This alloy is a special type of ore you can only mine in a few sectors from the faction that introduced the blueprint. Like blockidX would be always same, but it is the only...
    10. N

      Economic Brainstorm

      ...servers that removes stick shops just ends up having the players doing everything by mining and crafting and did not result into that fabled "economy" because in fact for economy to arise we need the players to have different needs from each other and that does not usually happens because...
    11. MilitantCollective

      Economic Brainstorm

      Perhaps you should check out the FOW discord. Ares Initiative has balanced the economy and configs to where specialization have purpose. One cannot simply spam cores anymore No NPCs, shops, a player run economy.
    12. MacThule

      Economic Brainstorm

      Spoiler alert: this thread will probably be bumped from time to time to continue the discussion. Premise: The in-game economy affects gameplay as much as engineering issues affect it, particularly in Multi-Player: It affects players' willingness to risk assets in competitions and conflicts...
    13. MacThule

      Add value to adding value

      ...ideas, but I think they're too complicated on both developer and player sides. Just... too many conditions, not bad. But. By making the economy player-driven, we would create a situation where factions were essentially in charge of the economy anyway. From personal experience, managing...
    14. MacThule

      Add value to adding value

      ...It makes space feel small, like one city with shops on every streetcorner. With fixed prices, stick shops would probably support a player economy, yeah, but they're obsolete anyway. Most players don't even use credits and just produce everything in-house at their HB, exactly because the...
    15. NeonSturm

      Add value to adding value

      ...but not so much the second half. Stick-Shops are good way to give players equal footing if the TG intends that via mechanics. Robot-economy may provide individuals a base to have fun and continue onward. You just need to give players quests that value their ingame time. NOT those quests of...
    16. MacThule

      Add value to adding value

      ...prices still prevent other players who want to from simply setting up an excellent factory+shop rig and making money from that though... An economy where players could legitimately outprice the AI would involve tons of opportunity for players to earn flying trade runs. Because if I'm selling...
    17. Sachys

      Add value to adding value

      ...to buy the finished product because they see it costing a lot right now. If they were removed, people would have to run the risk of trading direct, or buying a finished product (thereby supporting an economy like you describe) or just learning to mine. Should keep down bigger faction ship...
    18. MacThule

      Add value to adding value

      Please factor Value Added into the NPC market pricing structure. Why? Lack of added value in pricing doesn't just cripple trade, it cripples factions (and thus MP play in general). Consider these two examples: John has cobbled together a small miner. He asks if any factions need miners, but...
    19. JinM

      An Urgent Message to Schine

      Too much. My idea is to replace https://starmadedock.net/forums/mods_mentors/ with some general forum whose purpose is to move all threads like this one into it. I would call it something like "Development Meta". I DONT KNOW. Just brainstorming. The main purpose is that discussions whose OP...
    20. MacThule

      An Urgent Message to Schine

      ...subforums do we need? Currently I think: Engineering Logic Ships Stations Combat Engineering PvE PvP Design Galaxy & Planets Industry & Economy Mining Manufacturing Shops Drones Fleets (as in discussing fleet dynamics and issues, tactics, etc - not showcasing fleets we've made)...