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    1. NuclearFun

      NuclearFun's Ships

      AFAIK the turret base need enhancers. When i built the Sleipnir the numbers where not fixed and way lower, and they really look good... so... You either get sustained firepower or higher burst, for a small ship like this i would prefer the burst.
    2. NuclearFun

      NuclearFun's Ships

      Here is the original (from over 2 years ago) :) The right version is a rebuild that is not quite as old and got a lot of updates over the time (it runs as >Shift A5< right now) It is still only a light cruiser and cutting down the main weapons would be a cut too deep in my view.
    3. NuclearFun

      NuclearFun's Ships

      As promised: a small rework of the Sleipnir: very little stat changes, a few fixes for the docking port, turret tweaks and new missile turrets. the new missile turrets are way smaller and are power stable but with less fire power. i tried a few different designs though :) in the...
    4. NuclearFun

      Sleipnir - a few tweaks

      the missile turrets got a rework and some other fixes
    5. NuclearFun

      NuclearFun's Ships

      I just took a look at the sleipnir, as she needs some update with her docking systems and some other small things she will get an update very soon (tomorrow maybe) :)
    6. NuclearFun

      NuclearFun's Ships

      There is a (old) bug where AI turrets (probably the missile turrets) try to get power from the main ship, due to zero power the power regen stops working and then you get exactly what you are describing. I guess this could be the problem? The revision numbers are the same as in my internal...
    7. NuclearFun

      NuclearFun's Ships

      The Sleipnir on the Dock still has turrets that can overdo the power of the main ship (there was a patch where dps but also power need doubled per weapon block), they all need readjustment. The Manticore should do fine (a lot of dps was lost due to this though)
    8. NuclearFun

      NuclearFun's Ships

      Does that happen with a specific ship? (one with external reactors?) There were a few issues with my old designs after an update with turrets draining the ship... Please tell me as much as you can!
    9. NuclearFun

      Sinistar Industries: Babylon 5 ships and other work.

      a Centauri Primus class battlecruiser :)
    10. NuclearFun

      Deimos Destroyer - Rail turrets

      Update for rail turrets.
    11. NuclearFun

      NuclearFun's Ships

      Deimos Update: Hi, that old ship finally got an update. The old (tbh ridiculously) oversized turrets got replaced with more fitting ones. Had to do some changes on the hull (removing the observation decks) but most of it stayed the same:
    12. NuclearFun

      NuclearFun's Ships

      Mink Transport: Small selection of turrets, as i did not want to do a simple grid with turrets i decided to do a Container Hauler:
    13. NuclearFun

      Mink Transport A1R2

      Hi: this is the Mink Transport. Just a small quick build to provide a selection of turrets (recently used in ships). without the cargo container, the hauler has high trust and a fast jump drive. There is a pull and a stop beam to work as tractor beams.
    14. NuclearFun

      it is planned, i just need an idea for the turrets :-)

      it is planned, i just need an idea for the turrets :-)
    15. NuclearFun

      NuclearFun's Ships

      Updated the Aurora: just a small refit (turrets mainly)
    16. NuclearFun

      Aurora cruiser - now with rail turrets

      updated to the rail system
    17. NuclearFun

      darknassland :))

      ashtray: 10/10
    18. NuclearFun

      Nidhoggr Battleship - Small changes

      lag improvements, explosive effects changed for punch through.
    19. NuclearFun

      Kali Marauder - Rail system update

      New turrets
    20. NuclearFun

      NuclearFun's Ships

      Transport Hauler WIP: Kali Update: