Search results

    1. flpsantoss

      Kupu's thread

      That is what you get when typing in a rush. I was trying to say that if we will not see these new textures so early in the game, so what do you think of talking about the creative process behind them. As blocks which were most difficult, or one you are having a creative block. Even which is...
    2. flpsantoss

      Kupu's thread

      So, if we not gonna see it too soon, why not talk about the idea to create that visual, and what other ideas some blocks give you, or even what kind of design you cant get right
    3. flpsantoss

      Beta-2 C-1

      The Beta-2 Project This fighter is for a simple role, go shoot the target and try not to be killed in the process. I love the abillity to not have so many shields in a ship that have a big chance to die in one shot. Need some color scheme, and i would like some suggestions on that bit. Is a...
    4. flpsantoss

      Upcoming Crafting System Update Discussion

      From: http://star-made.org/news/starmade-v0-158 Crafting - The existing crafting system is changing, we are retiring the old "L1-L5" ores and replacing them with a smaller set of minerals, the 8 new metals and crystals are already in the game as the new Crystal and Ingot blocks we introduced...
    5. flpsantoss

      Upcoming Crafting System Update Discussion

      You say ingots and capsules, or the crystals too? For the topic, i don't know what crafting style they will use, but i like the minecraft grid style
    6. flpsantoss

      What do you think about the new shield system?

      i really think small fighters must have really small shields or none at all. The bigger the ship, the more balance power, shield and weapons options it will have, but i dont see any problem with the current (dev) shield design, instead i think it is better this way. The way i see, people tend...
    7. flpsantoss

      Weapons Demonstration: News and Discussion

      The new dev builds that comes with new insaths have a little bug with only missile one, as he is connected to a slave missile he get the missiles enter the heatseak mode. (dam my english today is awful)
    8. flpsantoss

      Weapons Demonstration: News and Discussion

      As i not see anyone talking about this. If you put a effect system on a ship an take the computer to the hotbar they will work as a support system. each of the 8 effects will give some boost to the system. The only one i remember right now is the pierce effect give a % on pierce resistence. I...
    9. flpsantoss

      Weapons Demonstration: News and Discussion

      Can you talk about what is the balance you are wanting to create, like how the weapon should work and what to expect form scaling it The salvager and others "Suport" weapons power-drain/suply and repair are going to get upgraded versions with the combo system too. but i dont test then yet to...
    10. flpsantoss

      Weapons Demonstration: News and Discussion

      after some time with the new weapons, i want to ask: What do Schema and the Calbiri think about the output size? is it better stay as one block or it can be change for more in the future? i want to hear your thoughts about this.
    11. flpsantoss

      Weapons Demonstration: News and Discussion

      There is not one, you need to conect a amc weapon computer to another amc weapon computer to get the rapidshoot effect, the same goes for the other four weapons. The effects you found are a secondary effect that change the way the weapon does damage
    12. flpsantoss

      Weapons Demonstration: News and Discussion

      In build mode press C in the Weapon computer you want as master (cannon/missile/beam/damagepulse) then press V on the computer of the slave you want the effect, cannon for rapidshot, missile for multishot, beam for long range and damagepulse for another effect (dont know exacly what this ones...
    13. flpsantoss

      Weapons Demonstration: News and Discussion

      What do you mean with 50/50 split? You scale the same amount of blocks in master and slave? If that so, you need to remember that all weapons are changing, and with this change the dps is bound to be different than it was before. I don't know if the shield got any change, but it is probably to...
    14. flpsantoss

      Weapons Demonstration: News and Discussion

      And is some nice textures if i can say so. The Cannon+Missile combo is not the same anymore, what happened? its only doing one shoot
    15. flpsantoss

      Weapons Demonstration: News and Discussion

      WoW this even better than what Calbiri talked. Please someone answer Ace because he is desperate!
    16. flpsantoss

      Weapons Demonstration: News and Discussion

      kkkk New dev build with the blockbehavior changed. want to test and see if the purple box bug was smashed away. more things i see from the my testings with the the 214200 dev build. Test AMC with the scales master-slave 1x10, 1x50, 1x100, 100x200 2*100x1 , 2*100x10, 2*100x50, 2*100x100 and...
    17. flpsantoss

      Weapons Demonstration: News and Discussion

      Things i see in the latest dev build(214200) There is a bug in amcs, connecting one computer to another shoot and then desconnect the combo will probaly crash the game, because the energy never fill again and i cant connect any more weapons after that, the get the purple connect box even with...
    18. flpsantoss

      Weapons Demonstration: News and Discussion

      Yeah, i was talking like it is difficult to test, but nothing that a good logic system could not get it done other way. Someone tell me if i am wrong, but i already listen to some new sounds.
    19. flpsantoss

      Weapons Demonstration: News and Discussion

      From what i could see, the number of unique weapons could beat the 100 mark. This is so awesome! The big problem to really test this new weapons is that single player is difficult to get accurate results, as you need someone to be on one ship for see the shields for hit and see how the damage...
    20. flpsantoss

      Release notes for the DEV build?

      at the last time i check the dev build, it was the same (one base weapon is missing yet) but the combos are gonna be the same, the only extra is the effects, that i know we have 4 diferent effects