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    1. Calbiri

      Thruster changes

      Thanks for discussing this, rather than just blasting me! Its a bit of a releif to not get hate mail over a config number.
    2. Calbiri

      Thruster changes

      http://starmadedock.net/threads/starmade-v0-158.1711/page-2#post-24422
    3. Calbiri

      Starmade V0.158

      ** There was a typo in the config I've had to enter alot of 0.x integers on the config, and that habit bit me with the thrust setting. Located at Line 43 - <UnitCalcMult>1.1</UnitCalcMult> <!-- multiplied with result of UnitCalcStyle --> This is the correct setting that should be in your...
    4. Calbiri

      Game News - Where to look?

      GAME NEWS http://star-made.org/news When looking for the latest news regarding recent patches, check the following link. You may also reach this page by clicking on "NEWS" located between the "HOME" and "FORUM" tabs at the navigation bar near the top of this web page. We will try to keep the...
    5. Calbiri

      StarMade 0.157 (optimization & fixes)

      I'll see if schema can swap the stats on the two blocks.
    6. Calbiri

      Nerf shield curves so that shields scale appropriately for Titans

      So I made a reply no another thread that I also felt would be appreciated here, there were a few previous comments that contributed to the context of the following link. http://starmadedock.net/threads/starmade-0-157-optimization-fixes.1535/page-3#post-23415 "I can't please both parties, we...
    7. Calbiri

      StarMade 0.157 (optimization & fixes)

      I can't please both parties, we had to remove one of the stats from the existing shield blocks. We decided (partly based on comments in this thread*) that moving the capacity to the new block was the better choice. I did ask schema to add some new features to help reduce the pain of this...
    8. Calbiri

      Nerf shield curves so that shields scale appropriately for Titans

      Just updating, I haven't ignored this post, despite my unpopularity in it, I do take note of the issues and points made. I've asked schema for a split in the Shield Regen and Shield Storage blocks. In the config I hope to have a "regen power usage in combat" option (this could allow lower...
    9. Calbiri

      Weapon arrangement and effects balance and calculation

      Cyber, the original intent was only to modify the damage output of the systems, so the block count of the effects were set to not be included in the damage calculations. But with the 2 damage modification types (ION and Overdrive) you are correct in that they are lackluster in function...
    10. Calbiri

      Effects: Large Cannons Favor Punch Through (Balance Concerns)

      I agree that they need improvement. I've talked with schema about changes that need to be made to bring peirce in line with punch. The issue with the solution proposed of "run the line, then distribute damage" is that that does not work with how the ray trace, the bullet velocity, and the ship...
    11. Calbiri

      StarMade 0.156 - Repost

      This Article was lost during the recent rollback, fortunately I had it loaded up on an active tab on my browser still, so here is a Repost of the changelog from version 0.156 from Schema " Hello players, another update with a lot of fixes. Some of the issues resolved might still need some...
    12. Calbiri

      StarMade 0.155 (Fixes and Optimization)

      Its not intended for the default balance of any weapon block to exceed 5dps per block (with a few tertiary effects excepted) the balance of the new beam mechanics may take a few days to get fine tuned.
    13. Calbiri

      StarMade 0.155 (Fixes and Optimization)

      Now that the thrust setting is an option in the config, we will leave it as linear from now on. This will help with balancing of the push/pull/stop/overdrive effects as well as the planned thrust controller setup (setting the %'s of directional thrust your ship uses as well as rotational...
    14. Calbiri

      StarMade 0.155 (Fixes and Optimization)

      So the build was uploaded to dev on accident :P Uploading it so that the launcher can access it now, give it a few minutes.
    15. Calbiri

      Comr4de's Better Balance Mod

      I haven't been following that one on the bug tracker sorry. (I also havent experienced this bug in my play, so i can't test it :( )
    16. Calbiri

      StarMade 0.155 (Fixes and Optimization)

      They are on hold
    17. Calbiri

      StarMade 0.155 (Fixes and Optimization)

      A quick note, before complaints about balance start. We welcome your feedback on systems, and take it to heart, but please keep in mind that I am trying to find a general balance that everyone can accept. Also I am implementing settings based partly on current mechanics, but also on...
    18. Calbiri

      StarMade 0.154 (fixes and features)

      There was an error in the current config for the tick rate of beam/beam weapons and beam/pulse weapons, these will be fixed in the next patch, my apologies for the error, I was dead tired when i entered the new beam config stats.
    19. Calbiri

      StarMade 0.154 (fixes and features)

      3X weapon damage at the cost of 6x power usage (at a 1/1 ratio, works better with a secondary linked as well to the primary), the advantage being less space used for your weapon system, this is a use specifically intended to allow miniaturization of a weapon system (for usages such as on turrets.)
    20. Calbiri

      Comr4de's Better Balance Mod

      Awesome Comrade! Glad to see players embracing the options to customize the config! We've been adding more controls to allow even finer control of game mechanics, like new settings for shields, beams (added 3 new mechanics here, major improvement), linear/boxdim scaling, another new effect...