- Joined
- Sep 1, 2013
- Messages
- 31
- Reaction score
- 8
Hello guys
I encountered, while testing the new weapons, that one major problem is, that it is sometimes useless to use effects and weapon combinations. The problematic point is that only the blocks of the main system count for calculating damage and energy consumption(generalized). This produces the situation that using for exampe the Ion-Effect, does not give you anything because to get 100% of its effect you have to replace half of your weapon system with Ion-Blocks. This means that also my damage becomes halfed. The Ion effect pushes this halfed damage up to the same amount of damage that would be dealt anyway, besides the fact that it now only counts for shields. and does not damage to blocks. So it becomes obsolete because i could also just use the big Cannon-system without this, which would do the same damage to shields and as well to blocks. Since there are a lot of possible combinations, i do not know if that matters for any system but for those changing damage, I would suggest: Main+Support+Effect=total block count. from this count, damage and energy should be calculated.
Whats your opinion about that
I encountered, while testing the new weapons, that one major problem is, that it is sometimes useless to use effects and weapon combinations. The problematic point is that only the blocks of the main system count for calculating damage and energy consumption(generalized). This produces the situation that using for exampe the Ion-Effect, does not give you anything because to get 100% of its effect you have to replace half of your weapon system with Ion-Blocks. This means that also my damage becomes halfed. The Ion effect pushes this halfed damage up to the same amount of damage that would be dealt anyway, besides the fact that it now only counts for shields. and does not damage to blocks. So it becomes obsolete because i could also just use the big Cannon-system without this, which would do the same damage to shields and as well to blocks. Since there are a lot of possible combinations, i do not know if that matters for any system but for those changing damage, I would suggest: Main+Support+Effect=total block count. from this count, damage and energy should be calculated.
Whats your opinion about that