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    1. Mike the Reaper 86

      Ascendant Salvage Yards

      Diamondback Turret Outmoded Succeeded by: T-42 Archer AA Turret Prototypes are often left unpainted during the initial testing phase Lore During the heyday of repulsor field technology, the Ascendant Templar dabbled in the construction of defensive turrets levitated on repulsor "cushions"...
    2. Mike the Reaper 86

      Ascendant Salvage Yards

      3 Block Ships? Call Them Service Pods! Notes The simplest functional ship that can be built in Starmade is a core attached to a single reactor and thruster. If you can't figure out how to put one of these together, you probably shouldn't be playing this game. These are great to use when you...
    3. Mike the Reaper 86

      Ascendant Salvage Yards

      Carrion Crow Retired Developed from: Class-zero Worker Lore The docile Class-zero Worker grew talons when it was refitted with a laser weapon system. Rather than poke at defenseless asteroids, the aptly named Carrion Crow was designed to peck holes in disabled enemy strike craft, allowing...
    4. Mike the Reaper 86

      Ascendant Salvage Yards

      Class-zero Worker Retired Succeeded by: Acquisition-class Resourcer Variants: Carrion Crow Lore The Class-zero Worker was a very early space utility vessel developed by the Ascendant Templar to test integrated ship systems, sample asteroid resources and perform simple salvaging operations...
    5. Mike the Reaper 86

      Ascendant Salvage Yards

      Welcome to the Ascendant Salvage Yards The ship showcase with the scrap metal left in! Let's face it, not every ship you start building turns out the way you planned. For every glistening, streamlined ship that wows the fine folks in these forums, there's probably an ugly, lumpy failed...
    6. Mike the Reaper 86

      Expanding Missile Gameplay

      I wouldn't know, I haven't done much experimenting with them. Perhaps the developers should consider re-purposing them for this task. If the range and duration is really so short, I don't see why anyone would ever use them as standalone weapons in combat either. Regardless, I think we can both...
    7. Mike the Reaper 86

      NOT a turrets share all shields thread (Alternative ideas)

      I made a suggestion on another thread where turrets require their own shield capacitors but siphon shield regen energy from their parent ship. I guess that would be a variation on option no. 1. Though option no. 2 sounds neat too. I like my idea because it parallels the way power is shared...
    8. Mike the Reaper 86

      Any way to fix the Ghost Computer bug? /Nope

      I had this same issue recently, hopefully they'll fix it soon. The best suggestion I can give is to keep backups of your ships at various stages of completion (this isn't a bad idea to begin with). Inspect your build for errors frequently so you don't pour work into an irreparably bugged blueprint.
    9. Mike the Reaper 86

      Expanding Missile Gameplay

      And what interesting ideas these are. But I can't help but feel that something rather fundamental is missing. Thus, I would like to propose the following simple addition: All ships have the innate ability to detect when a missile computer is locking on to them and when said missile is actually...
    10. Mike the Reaper 86

      Bug Sound Effect Issue in v0.18999

      I certainly hope so. Taking features out of a game is never good form. Even in alpha. I do wish they would take out that annoying "space wind" sound instead. Heh. EDIT: My wish seems to have been granted. Now I wish for an ice cream and a billion dollars. If we're getting technical, you would...
    11. Mike the Reaper 86

      Bug Sound Effect Issue in v0.18999

      Ok that explains the cannons and weapon strike sound effects going dead. ...Sorta. But what about the docking sound effects? They don't work at all.
    12. Mike the Reaper 86

      Bug Sound Effect Issue in v0.18999

      It's just one bug after another with this latest update... I'm experiencing a whole slew of sound issues, and toggling the Use OpenAL option does not fix them. Sound effects such as cannon fire and weapon strikes will play precisely five times before ceasing to play at all. For example, when I...
    13. Mike the Reaper 86

      Fragmented graphics, This was working before

      Mine is finally working, I had to completely uninstall and reinstall my graphics driver. Give that a try if all else fails. Hopefully it holds this time and my computer doesn't melt on reboot or something.
    14. Mike the Reaper 86

      Fragmented graphics, This was working before

      Yep, that is precisely what happened to me when I updated to the latest graphic driver. My operating system also became partially unresponsive but that's on AMD, not Starmade. I'll see if the frame buffer setting SmilingDemon suggested will work with my ancient (but stable) video driver...
    15. Mike the Reaper 86

      Fragmented graphics, This was working before

      I've got the same exact problem with this update. The framerate is much better but the graphics are unbearably buggy. The game is unplayable. Graphics card: ATI Radeon HD 5450 I'm very leery about updating the graphics driver. Ordinarily it's a good idea, but the last time I did it my entire...
    16. Mike the Reaper 86

      Shields and turrets

      I am very confused here, I don't hate your ideas, why do you hate mine? What I'm saying is that turrets should be more integrated with their parent ships. I want turrets to be more useful and to reap more benefits. Having them rely entirely on their own complete shield regen and capacitor...
    17. Mike the Reaper 86

      Shields and turrets

      No. It shouldn't. The vulnerability of turrets should depend on their armor and shielding, just like everything else in this game. Unlike you and your ship, turrets can't get out of the way. Unlike the behemoth ships and stations they are attached to, they don't have thousands of shield points...
    18. Mike the Reaper 86

      Shields and turrets

      Guys, we're not dealing with those things at all here. This thread is about Azazil's suggestion of having turrets benefit from their parent ship's shields. Not how easy or difficult you think evading turret fire is. Let's stay on task and stop the arguing.
    19. Mike the Reaper 86

      Shields and turrets

      Come on guys, this is so simple. Just have the turrets use their own shield capacitors as usual, but allow them to regen from their parent ship. I really like Tobie's suggestion earlier in this thread but nobody seems to have even noticed it. I'm cool with his idea, my own idea runs on...
    20. Mike the Reaper 86

      People with slow Computers

      Disclaimer: contains some satirical language. Greetings all, I have been playing this game for a little while now and I can see it has amazing potential. I pretty much have the same old story as everyone else, my computer keeps a steady 60 fps while I'm out in the void, but goes to crud when I...