...because he's a boss) even made a whole big document about the problems of the current systems (with a lot of pvp player input) and why the pvp meta is that terrible to show Schine what is wrong with it.
Let's just break down this armor thing:
In vanilla armor is very high mass. This means...
incorrect there is an aiming problem with the new computer combos...sitting still. shooting a non moving target from 500m away cannon hits, cannon cannon hits, cannon beam, and cannon missile miss every time
Now i'm no expert, nor do i play by the meta, but i'm pretty sure that both combo sets that are having trouble hitting have both lower rates of fire, and lower projectile speed. That second is the most crucial because it means it takes longer for the "shell" to reach the target, giving it more...
The current meta requires large ships to have either predominately long Y axis or long X axis for turning speed, this limits creative freedom. The vast majority of space building games do not impose turn speed limitations like this and I think it's one of this games greatest weakness...
lol let's dissect this.
Yeah it's called "The game is still in alpha and it has 1 coder and he's actively working on fixes for these issues"
Nah, I've talked to a lot of players (inb4 they are a bunch of fanbois) and they like Power 2 a lot more than power 1. Power 2 is a lot simpler and at...
...hours of engineering and optimization with a few blobs and some bad menus
they replaced tons of variability in what was effective with a boring meta any idiot could master in 30 seconds
they replaced solid mechanics with garbage
will the universe update fix any of this? no
will advertising...
...charge cannon, one rapid fire cannon, and one standard cannon. It has a medium/large salvage array and 2.# million cargo space. This ship is a META designed ship built on the weapons update. It has 50 million shield capacity and 2.2 million recharge and a level 33 reactor with a permanent...
Not anywhere close to where i was coming from. your assumptions are cute, unreasonable and somewhat rude.
1. assumption: "he would implement ships instantly blowing up if hit in an unarmored location," really?
2. assumption: i have a problem with cube ships. NO. cube ships are fine. and why say...
The meta was never spaghetti. Only a few ever appeared on public servers, and when polled no server admin said they had ever seen their server have more than a couple spaghetti ships appear for a brief period.
You say badly built ships should blow up when hit. That already was a thing. The...
before power changes, the Meta for a OP ship was a spaghetti ship with no hull. Meta after power update. borg cubes with no hull. Meta after weapon rework, still borg cubes with no hulls and added a beam stick. Armor doesnt even matter untill someone pulls a head out of their ass and make it...
Hey you could add some links to up to date pvp ships for each size class (<5k, 10k, 100k, +100k) (maybe 3 ships for each class). And explain why they are good right now in the current meta. But don't ask me I have no clue about such stuff. :D
Armor and unarmored defenses are both fleeting meta based stuff: armor's efficiency depends massively on its cost and on its resiliency and unarmored defense(such as capsule and/or drone chaff) depends on the automatic targeting of the varied weapons.
In fact any form of defense is useful or...
Thanks for those tips. Some these topics will be saved for use on the Advanced/Military courses.
Yea, it seems I will need to do this... It will take some time tho.
Thanks I will add this info I as work on the topics revisions.
Thanks! I could surely use some help. I will get the overall...
...that that sort of tip should be kept to another kind of build guide, for players who are more pro-active about exploiting current, temporary meta dynamics in the present version of the game. A pro-tip, rather than part of a guide for new players, if you will, so new players don't base their...
I think a server with a ship size cap at 100 and a station size cap at 1000 as well as a limit to the number of entities of a ship and on the number of ships per player could avoid lag indefinitely provided the network is good.(delay created by distance can not be fixed)
...At the same time, I think it's hard to ask the average player to ignore such a clear and easy advantage once they recognize the turret+lag meta of this game. It's the #1 reason I support much stricter size and build limits on ships. In discussion, everyone denies that it's a seriously...
...Afterburners are inefficient, but responsive and powerful. +20% power usage and instant burn.
(in future, they might be an independent meta-item stacked with thrusters in inventory)
Normal thrusters use outputs as stage-1 and further blocks along that line as stage-2.
They activate in stages...
I was more thinking of having each faction pick one special option in a list and have the right to use a faction specific bloc.
so it could be a list with:
1:Lava reactor(some kind of part done with a lot of lava and which have some useful properties)
2:fusion rudisplork(see lava reactor but it...
How about introducing a meta-item for that?
It's an alloy with unique name required for building a certain blueprint.
This alloy is a special type of ore you can only mine in a few sectors from the faction that introduced the blueprint.
Like blockidX would be always same, but it is the only...
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