Search results for query: Meta

    1. OfficialCoding

      How do you balance a cheater? With a ban hammer.

      ...This is a game-breaking ship. It's f*cking horrible. It's ugly AF, exploity AF, and a terrible ship all around. This is why I never go with the meta. It'a awful. First off you gotta cheat by doing docked armor and sh*t. Then you gotta do your XBB clock and then you "win" the fight because...
    2. MrGrey1

      How do you balance a cheater? With a ban hammer.

      Anyone brings this ship on my server for anything other then looking at they'll be leaving shortly after. Your position is untenable. "Anyone can bring an aim bot onto my counter strike server, therefore have at it? " No. I'm a bit old school when it comes to my technical definitions. A 'hack'...
    3. The Judge

      How do you balance a cheater? With a ban hammer.

      Personally, I wish that more people were willing to look into all the fancy meta stuff, regardless of if they want to make an effective ship or they're "motivated" to do so. Its not like these things are only available to an exclusive group of people. The only counterargument I can see with...
    4. arouq

      How do you balance a cheater? With a ban hammer.

      For those of us who are casual players, could you demonstrate what a "meta" reactor is?
    5. Comr4de

      How do you balance a cheater? With a ban hammer.

      What does meta mean to you? Anyone can bring this ship in on a server, anyone can replicate these design principles. The whole point of quickfire is to fix things like this. You’re complaining that someone built the most effective ship possible under the current game config. It isn’t cheating...
    6. MrGrey1

      How do you balance a cheater? With a ban hammer.

      ...So... No that's not the best critique I could come up with. It's the critique that popped into my head about 10 minutes after looking at your META ship and about 5 minutes after I realized it had just a single reactor plain and one group of stabilizers. That is not a META reactor. It is as...
    7. Scypio

      The Quickfire Initiative: Rebalancing StarMade.

      ...irrelevant. Any time passed with anything is testing and can provite feedback. However, of course feedback from someone used to find the meta and played over 100 hours against players will be more valuable than someone that just played 1 hours against bobby. And that is our goal. When we...
    8. Malum Phasma

      The Quickfire Initiative: Rebalancing StarMade.

      .... :confused: Anyways, So obviously we will never agree on the stabilizer and reactor debate. I think we need it but just tweaked down, you don't think we need it at all. I will just have to agree to disagree on that because this thread is obviously at a standstill on the issue. My...
    9. Tsnonak

      The Quickfire Initiative: Rebalancing StarMade.

      Simple just stop "forcing" me to shitpost here... this thread is for "feedback", thank you.
    10. Nauvran

      The Quickfire Initiative: Rebalancing StarMade.

      people that want to win are always going to find the most effect tactic available or META right now it might be tall ships with a lot of turrets, next update it might be ships with 100m front armour, who knows it's not what QF is about, QF is about balancing the game so everyone can have fun...
    11. Tsnonak

      The Quickfire Initiative: Rebalancing StarMade.

      ...places... This magnificent compilation of "blockage" is the end result of unbalanced weapons, armor, and shields "forcing" elite PvPers to "meta exploit". I heard the stories... The cascade of a couple / few thousands light rods in front of the hull is missing though, so this is not "op"...
    12. Lord_Latterous

      The Quickfire Initiative: Rebalancing StarMade.

      NOW THERE IS! lol https://starmadedock.net/content/shitty-meta-pvp-ship.7938/
    13. Lord_Latterous

      shitty meta pvp ship 1.0

      so uh you want some game breaking ship? here zit is~ although this version is a bit broken whoops - the xbb clock works as far as i know this is the ship i used in most of my w2 pvp videos EDIT: i might of uploaded the wrong version of this ship without the damage reduction chamber woops
    14. Ithirahad

      The Quickfire Initiative: Rebalancing StarMade.

      ...reactor) having to be hit to kill the ship, and armor mechanics that mitigate smaller damage more than larger damage (to avoid cheesy waffle or meta-weapons), really big damage is just better if it works. As Scyp said, we can adjust by a few seconds, but beyond around 5-7.5 seconds you start...
    15. Tsnonak

      The Quickfire Initiative: Rebalancing StarMade.

      ...ones... which I was "forced" to read to the end, but sadly still not convinced that it is anything more than a subjective, circumstantial (pvp-meta-exploiting) point of view. Not to mention the bad taste it is leaving behind. Edit: does anyone even look at the community content section to...
    16. Ithirahad

      The Quickfire Initiative: Rebalancing StarMade.

      ...too easily to be representative. A while before that, we built a number of turreted test sticks with roughly similar configurations to current meta ships to check how well output spam performed compared to larger weapons against defenses, as well as a target stick with max TWR and no defenses...
    17. Ithirahad

      The Quickfire Initiative: Rebalancing StarMade.

      ...PvE ships start showing up, etc. everyone who isn't a pure creative builder will more or less be stuck using something at least close to the meta. It is only 'compelled, not forced' because the game isn't really a game yet :P Also, forced to do what? Skip using shields? Use cannons rather...
    18. Tsnonak

      The Quickfire Initiative: Rebalancing StarMade.

      ...even do not always see the big picture, or understand everything. The player base is important to me, and it consists of more than just hardcore meta-exploiting PVPers, a lot of players enjoy building stuff and interacting, and yes also combat. A small quote from Brierie, in perspective of...
    19. S

      The Quickfire Initiative: Rebalancing StarMade.

      Quite frankly, I've always felt that Power 2.0 has been an over-engineered mess that is largely incomprehensible and unworkable without watching like at least a couple of hours of meandering Youtube videos to even grasp the essential operating principles for the purposes of building. Eve Online...
    20. Tsnonak

      The Quickfire Initiative: Rebalancing StarMade.

      ...not even "ready" for implementation. Generally I am just not biting on the "picture being painted". I may not be a programmer, nor a hardcore meta-exploiting PVPer, but I am not totally ignorant to the configs and believe balancing is possible in a much less invassive maner than what is...