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    1. Loadout

      Liquid Systems Nano Yard (LSNY)

      So I went with adding a few Scrap fleas onto the Palmetto. I ended up using the small scale docks I had made for the updated Prometheus and the end result wasn't so bad. I kind of like it actually, it shows off the logo, has a clear docking zone, and holds 4 drones for salvage purposes. While...
    2. Loadout

      Liquid Systems Nano Yard (LSNY)

      Was working on the Palmetto tonight. Decided I wanted to revisit the drop ship theme... Looks the same riiiight? but it's not! :P crouching rails, hidden drop pod, hurr hurr. Complete with functional indicator lights! New cargo area as well! With a nap time feature and a bed too...
    3. Loadout

      Liquid Systems Nano Yard (LSNY)

      Feels like forever has passed me by. Not much to report besides a few quirks here and there. Finally got some more photos of the Herakles taken... With the engine update I am planning on placing most of the reactors in the top Hammer shape. It will likely become 80% reactor. I hope I can add...
    4. Loadout

      New reactor mechanics with bombers/drones and fleets

      The original point of drones was two fold; - mass expendable units - high enough collective dps to wear down capitals massive shields That said I don't see myself using the special reactor abilities on drones. It was stated in the video that they will be expensive, then again everything is...
    5. Loadout

      The ultimate drone R&D thread

      The drones were 7x7x7, but they were packed pretty tightly with warheads. I'd say about half that space was warheads, the rest was thrusters and I believe just one or two reactor blocks. In total about 30 warheads per drone. It was about 8 drones that went off so my estimate is about 1k damage...
    6. Loadout

      Liquid Systems Nano Yard (LSNY)

      Update: So it's been 6 months since I last updated you all on the status of.. well, anything. Rest assured the factories have been churning out armor plates, and midnight-doom hamsters at a regular pace. That being said without the incoming power update, weapons, systems, and most vital bits of...
    7. Loadout

      The ultimate drone R&D thread

      I used to have a similar issue with docking things, which I'm sure is the same issue. I fixed it by uninstalling and then reinstalling, bit of a pain but after a few tries it worked out fine. I chocked it up to some sort of corrupt game file. You can just make a sort of reload area similar to...
    8. Loadout

      The ultimate drone R&D thread

      There's nothing wrong with aesthetics. :) sometimes though we just need to tone them down a bit to make them not cause migraines and hair pulling situations involving oddly working docking blocks, chickens, and drone-babies. For your purpose though why not make Larger drones? Say enlarge the...
    9. Loadout

      The ultimate drone R&D thread

      If your goal is to just have smaller frigate sized ships dock to a much larger ship then don't worry about drone-ception. Having all those matroska docking sequences will just give you head aches, believe me they are arduous and time consuming to say the least. Side note: those Russian dolls...
    10. Loadout

      The ultimate drone R&D thread

      Simplicity is often the most effective thing. Nesting racks while fun are generally unnecessary. If I had to do it I would make each of them dock in a line. Such that rack A's butt lines up with rack B's head. In a long chain of sorts. That should allow them to recover fairly well. Regular...
    11. Loadout

      Antiswarm Tech R&D

      I hate to say it, as it feels like giving away trade secrets from a drone builder but, I find the following methods to be useful in countering drones... 1) Loads of AMS. Most drones attempt to maximize firepower by using missile based weapons. Only a handful I've seen successfully use...
    12. Loadout

      The ultimate drone R&D thread

      I would say we aren't entirely dead. Hibernation is a good term for it. I can't really progress or honestly do much of anything besides hull work on my ships until the power update is released. I have reservations about using drones for actual pulse weapons. From my testing and experiences...
    13. Loadout

      Liquid Systems Nano Yard (LSNY)

      Update: Working on the Heracles, still no idea which version of that name I'm going for. There will be a latin inscription on it, so I was thinking of taking the latin Hercules, but then the greek versions look a bit cooler imo. So idk yet. =P Finished the cubiform outline. Starting to add...
    14. Loadout

      Liquid Systems Nano Yard (LSNY)

      Using the Same idea as the Reef project I have begun laying out the framework for my next most ridiculous creation. I call it Project Herakles... This mini is about 12 x 20 x 5... which is 1:45 scale! The full size ship will be somewhere around 900+ blocks tall, 200+ wide and about 500-ish...
    15. Loadout

      Liquid Systems Nano Yard (LSNY)

      Most of those didn't stay minis. I got about half way through then suddenly decided I couldn't possibly make it work. So I dumped them in favor of something else, I went through about 18 different designs. Only a few survived though, those that did I'll probably recycle for something else. x)
    16. Loadout

      Liquid Systems Nano Yard (LSNY)

      So its been a while... tons of things have been worked on so I'll try to sum it up quickly. Ocean - not much here, was working on the nose a bit and came up with some "eyes" that look nice. Otherwise I'm going to completely remove the hangar and go with a more standardized hangar design...
    17. Loadout

      Power System Overhaul Proposal

      I actually think he was referring to the possibility of this reactor "heat area" being overlappable on docked entities. Another post a few pages back made some excellent points regarding the consequences of both overlap and non overlap. Personally I'm not in favor of heat areas at all, it adds...
    18. Loadout

      Power System Overhaul Proposal

      I absolutely agree that it should be simple to start and become in-depth as the player progresses. That is the actually the primary reason I want to advocate for starting with a relatively small number of core requirements. Say a single reactor to help store the heat while your core dissipates a...
    19. Loadout

      Power System Overhaul Proposal

      I didn't read all ten pages yet as it's about 4am atm. Will trawl through later when I get a chance. x) I love the heat concept but.... a few things... You have only partially addressed any of the initial issues which were....Forced design choice, Regen Focus, Lack of complexity, and Too many...
    20. Loadout

      Weapon Calculator Program

      This hasn't been updated in a significant period of time. I would update it but it is time consuming at this point and I rarely have the time anymore. Perhaps if I find some time somewhere I may return to it.