Hi,
This post assumes that I've read the proposed changes to power and that this doesn't change. According to what I viewed every weapon essentially has its own capacitor build in and takes charge from the reactor in the priority that is set. In theory if missiles or docked is set to the lowest power priority on both the carrier/station and your one shot weapons are set to the lowest priority on the bomber/drone you could make some real bombers. You don't need to actually charge your weapons with your own on board power.
So in theory I create a bomber with a large missile/pulse/explosive and beam/pulse/ion weapons. I don't need to have enough power to charge them. And you can fire them once. Have beams and missiles set as lowest power priority. Some backup cannons that charge normally. The one shot weapons only really get charged up when your docked to the station or carrier with excess power. Undock fly off fire your ion beam at target, fire the missiles. Massive alpha damage. Some backup cannons if you almost kill it. Then return to carrier/station to recharge....
You could even have the weapons as pods that can be ejected. Docked fixed weapons on, set the bobby AI target to selected and turn the bobby AIs off. When you want to attack use a inner remote connected via wireless to activate the bobby AIs on the pods after you have selected the target. You can have another inner remote to eject the pods making them decoys while you run. Though you might not use effects on them so there more expendable.
Not only that but your built in reactor with chambers can be setup for stealth for when you undock from the carrier/station. Since you don't need a big reactor to power your one shot weapons it shouldn't be to relatively hard to stealth.
Then add the whole fleet carrier commands and you can fly around in a carrier and order strikes in remotely carrying high alpha damage attacks and fleet AIs can now apparently use stealth....
Just some dangerous ideas for small ship pilots /drone commanders to consider....
This post assumes that I've read the proposed changes to power and that this doesn't change. According to what I viewed every weapon essentially has its own capacitor build in and takes charge from the reactor in the priority that is set. In theory if missiles or docked is set to the lowest power priority on both the carrier/station and your one shot weapons are set to the lowest priority on the bomber/drone you could make some real bombers. You don't need to actually charge your weapons with your own on board power.
So in theory I create a bomber with a large missile/pulse/explosive and beam/pulse/ion weapons. I don't need to have enough power to charge them. And you can fire them once. Have beams and missiles set as lowest power priority. Some backup cannons that charge normally. The one shot weapons only really get charged up when your docked to the station or carrier with excess power. Undock fly off fire your ion beam at target, fire the missiles. Massive alpha damage. Some backup cannons if you almost kill it. Then return to carrier/station to recharge....
You could even have the weapons as pods that can be ejected. Docked fixed weapons on, set the bobby AI target to selected and turn the bobby AIs off. When you want to attack use a inner remote connected via wireless to activate the bobby AIs on the pods after you have selected the target. You can have another inner remote to eject the pods making them decoys while you run. Though you might not use effects on them so there more expendable.
Not only that but your built in reactor with chambers can be setup for stealth for when you undock from the carrier/station. Since you don't need a big reactor to power your one shot weapons it shouldn't be to relatively hard to stealth.
Then add the whole fleet carrier commands and you can fly around in a carrier and order strikes in remotely carrying high alpha damage attacks and fleet AIs can now apparently use stealth....
Just some dangerous ideas for small ship pilots /drone commanders to consider....