Thrusters are still TERRIBLY under powered.
I did some testing, only when my 15k Mass frigate is completely 100% (One Hundred Percent)
filled with thrusters with NO ROOM for any systems (weapon modules, shield rechargers+capacitors, jump drives, or interior) can I achieve 2.5 TMR
That's 47K out of 101K blocks being thruster modules to achieve maximum efficiency, just for a 225m long ship. (Granted it has double layered (2m) adv. armor on the front half) which is basically paper anyways.
(Armor being Under Powered is a story for another thread.)
I don't think low-mid sized ships should need to be literally 50% thruster with an insatiable 1.5 mil e/s power consumption to be going fast.
Going by the rule of 10% (A systems group around 10% of the total ship will have max efficiency) Thrusters need to be FIVE TIMES more powerful, or AT LEAST 2.5 to 3x more than they currently are.
Please, for the love of Chyr and all things holy, DON'T FORGET TO BUFF THRUSTERS WITH THE POWER UPDATE.
I did some testing, only when my 15k Mass frigate is completely 100% (One Hundred Percent)
filled with thrusters with NO ROOM for any systems (weapon modules, shield rechargers+capacitors, jump drives, or interior) can I achieve 2.5 TMR
That's 47K out of 101K blocks being thruster modules to achieve maximum efficiency, just for a 225m long ship. (Granted it has double layered (2m) adv. armor on the front half) which is basically paper anyways.
(Armor being Under Powered is a story for another thread.)
I don't think low-mid sized ships should need to be literally 50% thruster with an insatiable 1.5 mil e/s power consumption to be going fast.
Going by the rule of 10% (A systems group around 10% of the total ship will have max efficiency) Thrusters need to be FIVE TIMES more powerful, or AT LEAST 2.5 to 3x more than they currently are.
Please, for the love of Chyr and all things holy, DON'T FORGET TO BUFF THRUSTERS WITH THE POWER UPDATE.