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    1. Cheapskate

      (UPDATE 2 - 2/14/2016) Coding an external ship editor

      I did, unfortunately. I noticed it a little while ago. Do you know if there's any documentation on the new format anywhere? If you could post links that would be appreciated. Also, was the SMD3 created just because they upped the size of each chunk?
    2. Cheapskate

      (UPDATE 2 - 2/14/2016) Coding an external ship editor

      Yeah I know know how that is. I'm still waiting for certain Minecraft mods to update even after they've been silent for years {I'm looking at you, Millénaire.} It's always better to check. I haven't been posting, but I've still been scheming up some potential updates for future versions... once...
    3. Cheapskate

      (UPDATE 2 - 2/14/2016) Coding an external ship editor

      Wow, topic back from the dead! It is still alive, just on hold... until I can learn Java. I hope to at the very least code a translator in Java that will compress the ship files into their proper format, acting as a bridge between my program and Starmade. The coder I use doesn't have much in...
    4. Cheapskate

      Battlegroups as Fleet Command Hierarchy

      So here's a thought that's been rattling around in my head for a while: Battlergoups! In essence, a Battlegroup would be a smaller fleet inside of another fleet. So let's say your fleet consists of a group of fighters with it's carrier, two battleships, and your main destroyer. With...
    5. Cheapskate

      Read by Council Ability to join NPC factions and empires

      I really like this too. Ships that are gifted to you will be crewed by officers loyal to that empire. Whereas the ships you buy and hire the crews of, those crews will be loyal to you above others. If you want to add another layer of depth, you could implement crew opinion of you [a bar that...
    6. Cheapskate

      Read by Council Ability to join NPC factions and empires

      Who here read the latest dev blog post and is super hyped for the future of fleets and NPC factions? Literally everyone? That's what I thought. The Dev post talked about multiple procedurally generated empires all throughout the galaxy... which you have to fight, ally with, crush, or be...
    7. Cheapskate

      Dev Blog : February 17th 2016

      It's like Mount and Blade in space with minecraft on steroids.... I LOVE IT. I don't think I've ever been this excited for anything... ever.
    8. Cheapskate

      I've just built my first capital ship!

      aah yes, I just saw this at the "similar threads" section below and thought I could help. Sorry for reviving a post that's almost a year old XD
    9. Cheapskate

      I've just built my first capital ship!

      I feel your pain, bro... so much pain. As people have said, there is as of this moment no known means of rotating the core. However, I'm working on a ship editor that will have this functionality. (UPDATE 2 - 2/14/2016) Coding an external ship editor core rotation won't be a feature that...
    10. Cheapskate

      (UPDATE 2 - 2/14/2016) Coding an external ship editor

      Awesome! Thanks for getting that straightened out. Yep! But probably not initially. At first launch, the program will really only be able to export ship to SM. I need to add a lot more code and features before I can successfully import pre-constructed ships. At the current time, if you were to...
    11. Cheapskate

      (UPDATE 2 - 2/14/2016) Coding an external ship editor

      aah thank you very much. I don't need to compile the code. If I can just take a look at it, it will probably help me to better understand it's applications in my own language.
    12. Cheapskate

      (UPDATE 2 - 2/14/2016) Coding an external ship editor

      Awesome! Any chance I can see it?
    13. Cheapskate

      (UPDATE 2 - 2/14/2016) Coding an external ship editor

      This could work! GML has a very similar syntax to C++ and I actually want to learn it one day. There are, however, quite a few differences with commands, functionality, etc. I don't think we would be able to swap code, but I'd like the opportunity to help and be helped by someone else. At the...
    14. Cheapskate

      (UPDATE 2 - 2/14/2016) Coding an external ship editor

      I am interested! I want my editor to be as accurate as possible. However, seeing as it works for the time being, deciphering the data blob is not really a high priority. If you're already doing that I'd love to see what you find, but don't break your back over it if you have other more important...
    15. Cheapskate

      (UPDATE 2 - 2/14/2016) Coding an external ship editor

      Update 2 - 2/14/2016 is out! Check first post for details.
    16. Cheapskate

      (UPDATE 2 - 2/14/2016) Coding an external ship editor

      Thank you! These are quite helpful. I do have a question, though. The Header code for the wiki references blocks AND elements. What's the difference between these, if there is one? Also, is what's a good [and hopefully, free] program to open up the StarMade ship files? [I'm writing this program...
    17. Cheapskate

      Dev Blog : February 13th 2016

      I've been waiting for Fleet Controls since I first started playing StarMade years ago... Since before I even knew they were going to be a function in game. Ever since that day, I've been stocking my catalog and reupdating ships to the latest version of SM with the latest blocks and functions...
    18. Cheapskate

      Why do you build big ships?

      Pretty much all the reasons for me. I do a lot of singleplayer and small-group rp. The stories of which usually involve a long game with no repairs.... ao a gigantic ship is really the only way to go. Also, while there are no NPCs yet, having a massive, fully detailed ship makes the experience...
    19. Cheapskate

      (UPDATE 2 - 2/14/2016) Coding an external ship editor

      New Update as of 2/10/2016.