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    1. Gamma92

      A warp gate into a defensive barrier?

      I never said the capital ships would be on the planet, just within the planet's shielding, off world, to give a sort of symbiotic relationship, a safe haven for the ships and a defensive fleet for the planet. Also, I never meant it to sound like that. I merely suggested this from a military and...
    2. Gamma92

      A warp gate into a defensive barrier?

      Yes, I agree it does sound complicated, but where as a hanger door can protect maybe at most a small frigate, a shielded planet can protect capital ships if big enough; thus, your ships would have a safe haven and the base would have a secondary defense if necessary. Also, if a blast door is...
    3. Gamma92

      A warp gate into a defensive barrier?

      Dang. So it's like a space station, one per sector?
    4. Gamma92

      Earth Authority [Flotilla 27]

      Is it bad that, when I saw the first battle cruiser, I thought "Of course... Canada... we're screwed!"
    5. Gamma92

      The Jelly-Bomber

      It looks like an Imperial scout droid from Star Wars... on five types of steroids.
    6. Gamma92

      A warp gate into a defensive barrier?

      Hi, everyone. Long time, no see. :) Anywho, I was pondering something and wondered if anybody has tried. Could you put two warpgates within one base that allow passage around a defensive barrier? For example, you have a gate within a base, like a planet or station, and around the base there is a...
    7. Gamma92

      Welcome to the Tank Show!

      Alright, so we've seen a lot of ships on Starmade, but within every sci-fi series, whether it's Star Wars or Galactica , or even Farscape, there has been planet based infantry. Thus, without further ado, I introduce the Tank Show. You have a land based vehicle that can easily decimate forces? Is...
    8. Gamma92

      Created the United Alliance Craft Reliant in only a couple of days :)

      Well, got some time to modify it a little. I think it still a bit bland as far as looks, buts its getting there. Here are some little features I have added into the Reliant. Heat dispersal chain that helps to cool the engines while providing a lovely cabin temperature for humans. My crappy...
    9. Gamma92

      Created the United Alliance Craft Reliant in only a couple of days :)

      Well, at the moment, I have finals to be working on consisting of a 15 page paper on pre-civil war history, three book reviews and several tests, so I was just glad that I built it. :D Details can come later when I not dying from a word count. :p
    10. Gamma92

      Created the United Alliance Craft Reliant in only a couple of days :)

      With my new found talent, I have successfully created the UAC Reliant in only a couple of days, detail and all! This small scouting frigate is built with four missile silos, two rapid fire amcs and a good amount shielding, yet still is equipped with living quarters (sorry captains, your room...
    11. Gamma92

      Steam Keys?

      Awesome :)
    12. Gamma92

      Steam Keys?

      And I'll be on that bandwagon. ;)
    13. Gamma92

      Steam Keys?

      So how will we,the community before steam, be able to play the game? Will we need to download again from Steam, or can we just keep playing?
    14. Gamma92

      Just watched the Steam Trailer!!!

      Okay, so basically have an activation button for the push beam an area trigger to turn it off? That is so cool!
    15. Gamma92

      Just watched the Steam Trailer!!!

      HOLY CRAP, IT WAS AWESOME!!!!!!! One thing, though, how did they create that elevator in the beginning? I would love to create something like that!!:D
    16. Gamma92

      Data Log: Contact

      A little something I cooked up. Enjoy! ;) /Hyperspace jump…entry 459 /Mission… Investigation of outer rim disturbances; plausible attacks from pirates. /Transcription of audio… Higgins: “Exiting hyperspace in 5…4…3…2… Hyperspace exited.” Radcliff: “Captain, wreckage located at three...
    17. Gamma92

      The effects of Gravity?

      Ah, gotcha. Though, I imagine a lot of people would be mad at me with area gravity, since I would be the jerk switching it on and off. :D
    18. Gamma92

      The effects of Gravity?

      Would be a lot better than having to fall out of the ship to escape its gravity. Maybe an area trigger would allow people to pass through a certain area to turn the gravity on and off, like at hanger door ways or door ways to escape pods.
    19. Gamma92

      The effects of Gravity?

      That actually makes things more interesting.. Thanks! I'm just beginning with logic, so I'm just working small projects. :)
    20. Gamma92

      The effects of Gravity?

      Cool. Good thing I got it attached to an activation. I tried at first using a step-on trigger, but that must be why it didn't work.