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Greetings, folks! This thread is the place to discuss your opinions and expectations on Starmade's mining mechanics and economy-fueling crafting system.
Lately there has been a lot of discussion about the Buy-with-Blocks (BwB: using the blocks that the blueprint ship is made from instead of the credit value) becoming the vanilla method of purchasing ships. Some folks have voiced concerns about this.
I see two primary complaints with the new system:
I noticed that both of these issues have nothing to do with the BwB system being broken but rather with facets of the game's economy not properly supporting player activity. Starmade's natural economy should only limit activities that are undesirable while providing ample infrastructure for players to do everything else.
Regarding #1, I've done some tests to gain solid numbers on the value of asteroid mining. All numbers are averaged from 10+ results, so you may have a small amount of variance. Here's the results:
Ore/shards per asteroid = 113
Asteroids per sector = 5.1
Raw resources per asteroid sector = 576.3
Capsules per asteroid sector = 2,881.5
Raw resources per other faction sector = 1,728.9
Capsules per other faction sector = 8,644.5
Raw resources per own faction sector = 3,457.8
Capsules per own faction sector = 17,289
Average asteroid sectors per ring= 80
Raw resources per ring = 46,104
Capsules per ring = 230,520
Raw resources per other faction ring = 138,312
Capsules per other faction ring = 691,560
Raw resources per own faction ring = 276,624
Capsules per own faction ring = 1,383,120
Average asteroid rings per star system = 2.72
Raw resources per system = 125,402.88
Capsules per system = 627,014.4
Raw resources per other faction system = 376,208.64
Capsules per other faction system = 1,881,043.2
Raw resources per own faction system = 752,417.28
Capsules per own faction system = 3,762,086.4
Capsules per standard armor = 6
Standard armor per asteroid = 94.16
Standard armor per sector = 480.25
Standard armor per system = 104,502.4
Capsules per utility module = 25
Utility modules per asteroid = 22.6
Utility modules per sector = 115.26
Utility modules per system = 25,080.57
Capsules per weapon module = 50
Weapon modules per asteroid = 11.3
Weapon modules per sector = 57.63
Weapon modules per system = 12,540.28
Capsules per advanced armor = 66
Advanced armor per asteroid = 8.56
Advanced armor per sector = 43.65
Advanced armor per system = 9,500.21
Capsules per effect module = 75
Effect modules per asteroid = 7.5
Effect modules per sector = 38.25
Effect modules per system = 8,360.19
Capsules per shield module = 100
Shield modules per asteroid = 5.65
Shield modules per sector = 28.81
Shield modules per system = 6,270.14
The following vessel is my mass salvager and pirate hunting vessel. It has 9.8K mass, which means that for what I'm used to (I can't say for anyone else, but I'm sure the larger factions go by slightly larger classifications) it's classified as either a large subcapital or small capital vessel. It is worth about 30 million credits and measures 160 meters along it's longest axis. I know major factions don't but I do consider this a reasonably sizeable investment, especially for a player working alone with below average playtime at their hands.
This vessel has a total of 33,770 shield blocks and 24,363 standard armor blocks of varying shades.
The armor requires about 258 asteroids worth of resources to craft. That's 50 sectors mined, give or take a few. That's most of an asteroid belt mined out.
The shields require me to completely mine out just over 5 star systems. That's somewhere around 1,172 sectors mined.
Mining one asteroid every 20 seconds, it would take a player about 33 hours of solid non-stop mining in order to manufacture this vessel's shielding and 1.4 hours of mining to manufacture it's armor layer.
While I do believe that a vessel of this size should carry weight if lost, I do not consider it worthy of (guessing) 80 hours of mining to manufacture.
Now that there are some baseline numbers in place, what are your thoughts on how long a vessel with similar statistics to this should take to acquire via mining?
Lately there has been a lot of discussion about the Buy-with-Blocks (BwB: using the blocks that the blueprint ship is made from instead of the credit value) becoming the vanilla method of purchasing ships. Some folks have voiced concerns about this.
I see two primary complaints with the new system:
- Mining for the blocks required to buy a sizable vessel requires a prohibitive amount of time.
- The innumerable miscellaneous decorative blocks are hard to obtain legitimately.
Regarding #1, I've done some tests to gain solid numbers on the value of asteroid mining. All numbers are averaged from 10+ results, so you may have a small amount of variance. Here's the results:
Ore/shards per asteroid = 113
Asteroids per sector = 5.1
Raw resources per asteroid sector = 576.3
Capsules per asteroid sector = 2,881.5
Raw resources per other faction sector = 1,728.9
Capsules per other faction sector = 8,644.5
Raw resources per own faction sector = 3,457.8
Capsules per own faction sector = 17,289
Average asteroid sectors per ring= 80
Raw resources per ring = 46,104
Capsules per ring = 230,520
Raw resources per other faction ring = 138,312
Capsules per other faction ring = 691,560
Raw resources per own faction ring = 276,624
Capsules per own faction ring = 1,383,120
Average asteroid rings per star system = 2.72
Raw resources per system = 125,402.88
Capsules per system = 627,014.4
Raw resources per other faction system = 376,208.64
Capsules per other faction system = 1,881,043.2
Raw resources per own faction system = 752,417.28
Capsules per own faction system = 3,762,086.4
Capsules per standard armor = 6
Standard armor per asteroid = 94.16
Standard armor per sector = 480.25
Standard armor per system = 104,502.4
Capsules per utility module = 25
Utility modules per asteroid = 22.6
Utility modules per sector = 115.26
Utility modules per system = 25,080.57
Capsules per weapon module = 50
Weapon modules per asteroid = 11.3
Weapon modules per sector = 57.63
Weapon modules per system = 12,540.28
Capsules per advanced armor = 66
Advanced armor per asteroid = 8.56
Advanced armor per sector = 43.65
Advanced armor per system = 9,500.21
Capsules per effect module = 75
Effect modules per asteroid = 7.5
Effect modules per sector = 38.25
Effect modules per system = 8,360.19
Capsules per shield module = 100
Shield modules per asteroid = 5.65
Shield modules per sector = 28.81
Shield modules per system = 6,270.14
The following vessel is my mass salvager and pirate hunting vessel. It has 9.8K mass, which means that for what I'm used to (I can't say for anyone else, but I'm sure the larger factions go by slightly larger classifications) it's classified as either a large subcapital or small capital vessel. It is worth about 30 million credits and measures 160 meters along it's longest axis. I know major factions don't but I do consider this a reasonably sizeable investment, especially for a player working alone with below average playtime at their hands.
![](http://i.imgur.com/wD4FCNG.png)
This vessel has a total of 33,770 shield blocks and 24,363 standard armor blocks of varying shades.
The armor requires about 258 asteroids worth of resources to craft. That's 50 sectors mined, give or take a few. That's most of an asteroid belt mined out.
The shields require me to completely mine out just over 5 star systems. That's somewhere around 1,172 sectors mined.
Mining one asteroid every 20 seconds, it would take a player about 33 hours of solid non-stop mining in order to manufacture this vessel's shielding and 1.4 hours of mining to manufacture it's armor layer.
While I do believe that a vessel of this size should carry weight if lost, I do not consider it worthy of (guessing) 80 hours of mining to manufacture.
Now that there are some baseline numbers in place, what are your thoughts on how long a vessel with similar statistics to this should take to acquire via mining?