Recent content by xvcz

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      Forcing player interaction

      Right now the universe is big and players are overly spread out IDEA: Objectives with rewards that go to all players "you recieve a transmission of a pirate attack on a planet" gives you coordinates of where * go to the planet and kill the pirates then collect loot on the planet as a reward...
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      lasers and cacti

      wow i didnt know cacti sold for so much!!! i need to try that also just so you know sometimes from a pirate you can get like 800 level 5 ores that sell for infinity pretty much!!!! the game isnt very balanced yet but its getting there XD
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      Blitzwing's Guideline to Ship Classifications!

      very good job on the guide it was a FUN read and now next time i name my ship it will be well done and ready 2 go.
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      physics dilemma, assign sector to large objects?

      its a very tough issue and has got me thinking hard is it possible that an object could exist in 2 sectors at the same time while only being rendered once?
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      GOLDEN

      "?? ?????? ??????? ????" Members: xvcz - Commander Meeses - Officer Kirasama - Engineer Jetlok - Fighter Pilot Tyrius - Fighter Pilot
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      Outlaw Star Inspired

      amazing work man! id prolly pee my pants and run if i saw that thing bearing down on me!
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      How ship shape effects handling

      clarification: height works same way as width :P
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      How ship shape effects handling

      I'll attempt to keep this as breif as possible, PROPOSED IDEA: 1. If a ship is longer than it is wide it will get a scaling increase in speed but reduced agility. 2. if a ship is "square" it is "normal" 3. A ship wider than it is long has a scaling reduced speed but a increased turn...