I'll attempt to keep this as breif as possible,
PROPOSED IDEA:
1. If a ship is longer than it is wide it will get a scaling increase in speed but reduced agility.
2. if a ship is "square" it is "normal"
3. A ship wider than it is long has a scaling reduced speed but a increased turn rate/agility
PROPOSED IDEA:

1. If a ship is longer than it is wide it will get a scaling increase in speed but reduced agility.
2. if a ship is "square" it is "normal"
3. A ship wider than it is long has a scaling reduced speed but a increased turn rate/agility