Right now the universe is big and players are overly spread out
IDEA:
Objectives with rewards that go to all players
"you recieve a transmission of a pirate attack on a planet" gives you coordinates of where *
go to the planet and kill the pirates then collect loot on the planet as a reward...
wow i didnt know cacti sold for so much!!! i need to try that
also just so you know sometimes from a pirate you can get like 800 level 5 ores that sell for infinity pretty much!!!!
the game isnt very balanced yet but its getting there XD
its a very tough issue and has got me thinking hard
is it possible that an object could exist in 2 sectors at the same time while only being rendered once?
I'll attempt to keep this as breif as possible,
PROPOSED IDEA:
1. If a ship is longer than it is wide it will get a scaling increase in speed but reduced agility.
2. if a ship is "square" it is "normal"
3. A ship wider than it is long has a scaling reduced speed but a increased turn...
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