It sounds nice, but that's the fronend of the feature. In the backend, in the gamecode they would add the feature that you can change the entitytype/core-type of an entity (in this case, your ship).
But once they add this, it seems to me a tiny step to add this to stations as well.
and...
Ah yeah, you did mention that.
For the rest of your post, the current system has to assign a concrete entity type to allow certain functions to be added to your craft.
Allowing a shipyard to function on a ship based on its mass is not possible (afaik).
The ship has to be assigned a different...
Since a capital ship is kinda like a station, we could ask to add derelict capital ships.
Just like a station, you have to claim it with a stationcore and pay the repair cost to remove the derelict status.
Then you have to fix the missing parts.
There, this is what I mean with 'helping', add...
But it's a CAPITAL ship, imagine an episode of Star Trek where they fly around in a roundabout with a partially finished 'Enterprise' attached to their rear.
"Yeah we got lost in this tiny ship but we'd figure we'd just build a larger ship that will be able to get us home faster, we're just...
But what if the station thing is the bootstrap for going capital ship?
It's the 'thing tm' you need to dig through before getting to the sweet nomadic chocolate centre.
After you have your capital ship, you can disassemble your station and never look back.
First statement you said: "are already" which was odd, since as far as I know, this feature does not exist, so how can a feature that does not exist be at an disadvantage already?
Next you correct me with an slightly different statement: "they would be".
This along with your explanation...
Direct restrictions:
No home-base protection
Can't dock
Greater mass (requires more thrust)
Can't jump (perhaps only via warpgate?)
Shipyards require more power or takes more time to build.
more to come?
Indirect restrictions:
All blueprints in shipyard can be stolen when ship is...
OP should make a nice bullet -list of all the balancing factors mentioned here.
I've seen a couple of restrictions that would make a moving spacestation realistic.
I like the "can't dock" and the "can't be a home-base" ones.
It's a moving station and as such, should be top heavy because of...
I don't like the warp 10 concept of startrek.
Because the concept of warp drives is that it compresses and decompresses space in front and back.
Gravitationally speaking creating a downwards slope for the ship to fall down off.
Warp 10 is just a steeper slope.
What I would accept about...
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