Recent content by Spazzamatic1400

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      Inactive.

      Hey Ihastnt! My friend would like to apply to be in our faction but he dosent have a starmade website account so I am writing it for him. APPLICATION FORM: IGN*: bobgoesboom13 Previous Factions*: none Skills*: good fighter pilot, strategy is to outgun his opponent. Also good at managing...
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      Inactive.

      Hey Khius! Just wanted to let you know that I have arrived at the faction base and am preceding to work on the orbital space-station. So if you see any unidentified ships around don't shoot them down. -thanks -spazzamatic1400
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      Inactive.

      Hey iHasTnt! just wanted to ask you if I could join your faction. Here is my application forum: IGN*: Spazzamatic1400 Previous Factions*: None, sorry for so little experience. Skills*: Good at building, but my real skill is in engineering. Position? (Army,Navy,Industry)*: I am applying for...
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      A Re-thought Out Universe

      Gas Clowds: One thing that I would really like to see in this game is gas Clowds. Essentially they would work like this: you have these randomly generated objects that are about 10-20 times bigger than a medium sized astroid. They can spawn in small numbers (2-7 each seperated by around 2...
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      Another solution to invincible faction bases

      Oh sorry, didn't realize. I think that my system works well with space stations not favtion home bases. But even so, it is nice to see some scratches on a base. ( maybe consider using the same system with different numbers like for favtion bases you can destroy a total of 1% of the blocks in the...
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      Another solution to invincible faction bases

      There is a flaw with titanmasters system. If there is a fleet attacking another fleet with a station (the battle is happening around the station) once the fleet with the stations shields are down, it is invincible. There is a flipping battle going on outside! Frigates are getting holes punched...
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      Another solution to invincible faction bases

      Easy fix to that, when ships are docked to a station they act as though ther were a station as well. (Slightly see through) So if your attacking a station you are able to do 5% damage to the station an an additional 5% to any ships docked there. Making enclosed docking a good Idea as it is more...
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      Another solution to invincible faction bases

      Here is my idea to fix that. First off, when a player who owns a station is offline, the whole station is slightly see-through (to notify other players that the station's owner is gone) and all turrets do only 75% as much damage as normal. On the other side of the coin, attacking ships can...
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      A Re-thought Out Universe

      Yea, never mind that moving planets idea.. But I do like the idea of a "flatter" solar system to make theplanets at least look like they are revolving around the sun.
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      Look no further!

      Look no further!
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      Look no further!

      Look no further!
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      A Re-thought Out Universe

      Yes even better would be planets that actually move around in an orbit to the sun. Although I am not entirely sure if this would be feasible. (May cause too much lag) And also empty systems (basically just a star and mabye a gas cloud and some asteroids). Which would make decent planets a rarity.
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      Delay block config

      Ah I see.. Never thought of that issue. Setting the delay to zero erases the point of delay blocks.
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      A Re-thought Out Universe

      Yes. I was assuming that this might be implemented into the game after the rough edges of system spawning and other bigger issues have been solved.
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      Delay block config

      While this could be useful it might be better to have a min and max amount of delay that you can have on one block. (Kind of like a red stone repeater) because if you could just input a number into a GUI we could end up with systems that have hour long delays witch could potentially cause lag.