Recent content by sp33dfire

    1. sp33dfire

      SGU Destiny 1:1

      I just can't work on this build for now but I'll continue as soon as I can. Thadius Faran nice pictures ;)
    2. sp33dfire

      SGU Destiny 1:1

      I´ll try to work out all details of the show but it will have a complete hull without lacks of air :D They will be extended and hopefully look cool ;)
    3. sp33dfire

      SGU Destiny 1:1

      There was no progress in the last weeks but I´ll move on with this project when I have more time to do so. I think I´ll add some of the shield generators to the hull later but the hull detail work is the most unsatisfying thing at the whole project so the progress will move on slower than at the...
    4. sp33dfire

      NEW Block Decor concepts!!!

      I like those. Dev team: put that in. Well, I don´t know for which reason you want a camera in a corner of a room now but if you could pair a camera with a computer module which shows the angle of the cam, that would be nice...
    5. sp33dfire

      Distress Beacons

      I think a distress beacon is, with the points from MeepMoop, not really needed but I like the idea and for the game/role play aspect it would be nice to have the possibility for such a never ending loop signal.
    6. sp33dfire

      Beam Weapon clarification, formula, and focusing crystal

      I just don´t get clear what you want...
    7. sp33dfire

      Blast Doors (Logic Activation)

      By the way, thanks for digging this Thread out, it is a year old :D If you place area trigger modules in front of a door you are not able to open the door with your hands because the invisible logic blocks "hide" this option behind. I haven´t tried this since the newer two updates but it should...
    8. sp33dfire

      Scale Weapon Cooldown by group size

      I think the cool down idea isn´t so bad. Just imagine this mother of god ion cannon from CnC. Such a big weapon on a ship is great, I´d love to see that somewhere.... But Imagine something with 500k dmg per shot and it shoots every 15 secs.... I really don´t know, how long your shields would do...
    9. sp33dfire

      block damage vs total destruction

      I like your idea!
    10. sp33dfire

      Rapid Fire Cannons

      You forgot that the turrets attached to the ships could easily take advantage of those rapid guns so it would be very hard outrunning a turret. I think somewhere it is already planned to balance the weapons again so just wait for that.
    11. sp33dfire

      SGU Destiny 1:1

      Scrolling through some pictures I´ve seen I made a mistake... had to replace the first docking port.... missing observation deck is not longer missing :) minute 838:
    12. sp33dfire

      Consumables! yes, even the alcoholic kind!

      Let´s start with 1. For me, there shall at least to gamemodes. Survival/Creative are definitively needed both. I could also imagine a story mode where the player can act as a bar keeper, just for example, and give other players quests (or drinks). It could also just be quest based story line...
    13. sp33dfire

      Cloning Vat Module

      Sounds a bit crazy but I think it´s a good idea. Perhaps you won´t get your inventory back after spawning as clone or something like that....
    14. sp33dfire

      Few Handy Suggestions! ~Quite interesting concepts inside!~

      Don´t know about that, it isn´t really necessary for me, there are different kind of doors.... lets begin with Oxygen by itself. I would love to see atmosphere on ships but it seems like hard to code (just think about all variables) an there are also some other problems with it. You don´t have...
    15. sp33dfire

      Activation Modules in the Flight Hotbar?

      Would be great