Recent content by rocketman221

    1. rocketman221

      Sticky Advanced Build

      I can't get it to work in 0.201.341, but the game still says to double tap to make it sticky.
    2. rocketman221

      Optional simplifaction of factory enhancers

      That would make things much easier for sure. There would need to be setting in the factory interface to limit the maximum items made per tick though.
    3. rocketman221

      Controlled Ship Stop While AFK

      It would be better to just have some sort of navigation system. The ship could use it to travel between multiple waypoints automatically. That would be more useful than taking a direct path to the destination since you probably want to stay clear of stars and enemy territory.
    4. rocketman221

      A Means for Internal Pressurization.

      I would like to see this implemented too. The hard part will be doing all of those calculations without lagging out the server.
    5. rocketman221

      Tiny Blocks

      I would love to have this in StarMade, but I imagine it would require a lot of changes to the game engine for that to happen.
    6. rocketman221

      If you could add/change/remove one thing in Starmade, what would it be?

      It's supposedly planned if the game ever gets out of alpha.
    7. rocketman221

      If you could add/change/remove one thing in Starmade, what would it be?

      I would like to see the new power system replaced with something that gives a lot more option for power sources. I want different power sources like solar power, hydrogen fuel cells, chemical rockets, fission, fusion, and antimatter. That would give a lot of options for powering ships with...
    8. rocketman221

      Not Garbage Resource Mechanics

      I build all of my stuff on a server, I don't use single player apart from messing with dev builds. Spawning in blueprints is a bit inconvenient, but less resource types wouldn't make it less annoying. Working shipyards would make things easier. All of my factories are automated and everything...
    9. rocketman221

      Not Garbage Resource Mechanics

      The crafting system used to be a lot more complex than it is now. Everything is now pretty simple and easy to make. The most complex thing is advanced armor, which can be easily automated. I don't think it needs to be simplified even more.
    10. rocketman221

      Stabilizer Connection Beam Tweaks

      Why not add the ability to change the appearance of a beam segment by linking different blocks to the stabilizer node? At least that way you could use it to add something to your build. Different colors and textures would be nice if the beam was kept at a reasonable size.
    11. rocketman221

      What's up with the ugly power beam in the new pre release?

      What's up with the big ass, ugly power beam in the new pre release 0.200.269? Now the empty space we have to have in our ships isn't even usable for interior rooms. Not to mention the 20% drop in framerate.
    12. rocketman221

      New Power System, Did we get Nerfed?

      From my testing of the pre release, I would say we got nerfed massively. The power consumption for shields, factories and weapons is ridiculous. The mass has been significantly increased on a lot of the decorative blocks too, making them unusable on small, light weight builds. My server config...
    13. rocketman221

      Option to switch off weapon on ships to reduce power consumption

      I would like the option to switch off individual weapons on ships to prevent them from constantly drawing power. Disabling a weapon would discharge any stored power and have a cooldown time, but it wouldn't draw any standby power. This would allow a ship to have a larger selection of weapons on...
    14. rocketman221

      Use the GPU

      The GPU is certainly being used. My GPU and VRAM is maxed out while running StarMade.
    15. rocketman221

      Improve advanced build mode tools

      What is the reason for this? I find it rather annoying that you have to switch back and forth between place and remove mode if you want to see what you are going to remove.