Recent content by rece ktore leczo

    1. rece ktore leczo

      Council of Intergalactic Representatives

      Since we already have a "Council" tab under Starmade portal forum, let anyone who wishes to be in the council be able to create a new thread, where he might present himself and explain why he would be a good representative for the community. This candidate could present his opinions on different...
    2. rece ktore leczo

      Oh snap, it's coming

      Just curious - is the tutorial station included since this dev version or it was there before? Didn't have much time to play lately so i'm not well informed on in-game features :/
    3. rece ktore leczo

      StarMade v0.1721 More building options

      The build helper is really neat feature and definitely speeds up building shapes for which previously i used plotz, but sometimes there is so many ghost blocks it's hard to tell where should i place next block. My guess is that other players work similar as me, meaning we build row by row, so i...
    4. rece ktore leczo

      On the Subject of Planets

      Link to the reddit thread contains Schema comments about this type of planets. Well, it would be lovely, to have this kind of massive, realistic planets, but not much gameplay wise.
    5. rece ktore leczo

      On the Subject of Planets

      http://www.reddit.com/r/Starmade/comments/2f07jc/this_is_how_planets_should_be_in_starmade/ :)
    6. rece ktore leczo

      Salvage Beams go straight to side

      Probably Your salvage computer is orientated to the side. To shoot straight, the computer also have to be orientated straight.
    7. rece ktore leczo

      Thrust, A different idea

      Well, this ideas aren't popular here for some reasons. You can already turn off dumping in server config file. it's Your personal preference whether You prefer playing with or without it. IMO dumping should be turned on but on low level, just in case player accidentally exits flying ship or to...
    8. rece ktore leczo

      Flight mode - Activation module triggers

      I'd also like to be able to trigger activation block by docking beam :)
    9. rece ktore leczo

      Who else doesn't like the new planets?

      There isn't any perfect solution for implementing planets but Devs had to choose the best one. Current "round" planets have imo best trade-off. The issues You've mentioned are really tiny ones, and Schema probably would be working on 3 of them (hopefully we would get more aligning options) and...
    10. rece ktore leczo

      What do you think about the new shield system?

      therimmer96 Calbiri said Schema is working on the system which allows to modify blocks only of chosen type and we are getting more options for advanced building mode, so refitting ships would be easier and less time-consuming. About the new shield system - no idea. Haven't played, haven't...
    11. rece ktore leczo

      Nerf shield curves so that shields scale appropriately for Titans

      Planr Bigger ships are winning because they are bigger, no matter if they've used their space on shields or on weapons. If instead of having majority of shield blocks they would have majority of weapons blocks, they would still have the same advantage in battle (maybe slightly different) with...
    12. rece ktore leczo

      Nerf shield curves so that shields scale appropriately for Titans

      The answers for the OP concerns are in the first comment. This system is made in the way to not promote placing one type of blocks over the other (shields over weapon), because power drain and advantages of placing them are similar. Anyway OP does not give us more info than "big ships have...
    13. rece ktore leczo

      Nerf shield curves so that shields scale appropriately for Titans

      I don't see a problem here. Bigger ship --> more blocks --> more shields and more DPS. It's that simple. If we put two ships with different sizes facing each other, the battle most likely would be won by bigger one and i wouldn't expect anything other than that. Why the hell it shouldn't be this...
    14. rece ktore leczo

      Docking and the upcoming home base points system should use mass/block counts, not box sizes.

      lio_oVo_oil Admiral.Piett I agree with any suggestions, whatever impact they would have on the game and already built entities, but only if they are in good direction, imo of course. That's why i'm supporting mass based docking (and other ideas) as this would add to the gameplay value of the...