Recent content by Noc

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      Whats the deal with asteroids not respawning?

      Conceptually limited resources are cool, but they are too rare then. A good system needs to last long enough to justify setting up shop.
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      Rounded Blocks

      If you want an example of the technical feasibility of rounding look no further than Landmark (running on the voxelfarm engine). That engine is a full-time job for a team in its own right though, and it would look very weird in starmade without heavy customization. But it wouldn't require a...
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      Simplify hull/armor blocks

      This is one area Space Engineers got it better. Shape and color are choices while constructing, not crafting, and have proportional strength and material cost to their volume. I won't say they should go out and copy, but it's one of the first mods I'm going to make when we get the API if you...
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      Rounded Blocks

      I want to make it very clear I am in no way knocking Starmade. I have found it to be an exceptionally well made game for what it is and am satisfied with the artistic style. But it is not significantly computationally intensive to add shaping to voxel games, although it is devilishly...
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      Core-Driving is boring!

      Eventually, I'd love to see a player "fit" with more suit variation, weapons, etc. The ship core itself I'm not fond of at all tbh, it could eventually be replaced with bridges and cockpits.
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      Block placement edge-to-edge and corner-to-corner

      And here I am believing the opposite, diagonals shouldn't count as connected at all.
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      Simplify hull/armor blocks

      I think we should go the other way. Proportional health, mass, and material cost to their volume.
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      Rounded Blocks

      I think this falls under the category of let us create cosmetic block variations. Which I hope happens eventually.
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      Multi-coloured Light Block

      RBG light blocks (possibly with a material cost of all colors combined) with a text value input would be amazing and balanced as an "advanced light" block.
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      Continuous Rotation "Rails"

      Mildly off-topic: this reminds me, there really needs to be a "continuous activation" logic block. On topic: that doesn't really help the problem that the movement is staggered. I understand the goal is base functionality first, but we are literally talking about the wheel here. Rails is...
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      Continuous Rotation "Rails"

      A no logic infinite degree (360 self repeating) rotation rail block. Everyone is making spinny bits with the 90 degree turns and logic, which is both jerky and overcomplicated. Seems like a low cost high value addition. Bearing pivots (turrets that are not locked in place without input) would...
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      F3 Fixed

      Awesome.
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      An analysis of the relationship between planets, faction interactions and resource acquisition.

      You want to make planets valuable through a resource pump. I disagree strongly. In fact, I believe the far simpler solution is just have resources less regenerative, not more.
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      An analysis of the relationship between planets, faction interactions and resource acquisition.

      "Planet-goo" won't promote conflict, it will simply turn the game into haves and have-nots.
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      Current Weapon Balance: Shields vs Hull

      Weapon grouping in general needs a total rework. It gets too wonky too fast.