Recent content by Naf5000

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      Shipyard

      I deeply approve of this idea, and I\'d like to throw a little of my own input at you. First, I like the idea of shipyards having a maximum size that can be expanded, much like docking ports. I also think that, in a way, shipyards should be docking ports, so you can dock a battle scarred ship...
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      no shadows in build mode

      But it must be a toggle. It\'s great to not worry about lighting when I\'m building, but I\'ll still need to be able to see around my ship when I\'m wandering around as an astronaut, and I won\'t know where to place my lights if I can\'t see the darkness.
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      Multi-Output Weaponry

      Keep in mind, each time you add an output, you\'ll divide the weapon\'s attributes. You\'ll actually get a weaker projectileif you split one ten-block cannon than if you have two five-block cannons.
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      Multi-Output Weaponry

      Something I've desired for quite some time is the ability to designate multiple firing points on weapons. I've finally taken the time to think about how it might be done, and I feel I've got a good idea for how to handle it. When designating outputs in astronaut mode, instead of it simply using...
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      Utility Beams And A Better Repair System

      You could build a really big backwards facing docking module if you want to tow something. And as for repair, part of the charm of the game is (re)building ships to your specifications. I find it a little cathartic to repair my ships by hand after they get damaged. Then again, I\'m a massive...
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      Comprehensive Weapon Suggestions (Additions and Overhauls)

      If I may, I\'d like to add my own proposition. Visible Light Range (VLR) Laser. A relatively generic beam weapon, the VLR Laser actually has some shield penetration. Shields are observably penetrable by visible light (you can still see the ship through the shield effect), and so this handy...
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      Speed

      Perhaps the x, y, and z dimensions of an engine\'s bounding box could determine how quickly it lets the ship move in a given direction. A tall engine will let you go up and down quickly, a long one forwards and backwards, and a wide one would give you high lateral accelleration. Adds a challenge...
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      More weapons

      Thing is, the AMCs aren\'t pure directed energy weapons. AMC. AntiMatter Cannon. It\'s a projectile weapon. If you used it on an antimatter or energy shielded target, it\'d just be a straight up kinetic energy weapon. Since you\'re using it on standard matter, it\'ll annihilate with it (thereby...
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      Planetary Pirate Bases

      I was recently attacked by pirates whilst mining for Ice Crystals. I noticed dodging fire whilst scrambling through the planet's chasms was fun, and In lieu of this discovery I thought I'd propose planetary pirate bases. I'm visualizing them as having a large, round outer wall around a...