Recent content by Mosshadow

    1. M

      The Rebel Alliance (We Have Warp Gates)

      This is pretty much the only server I play on. Sadly it does have tons of lag but all the cool people on it make up for that
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      Server Weapon stat modification

      Yeah pretty much. Its for server owners only, though I suppose they could OP players.
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      Server Weapon stat modification

      My suggestion is that server owners/admins should be able to use a command to ignore normal power requirements and damage calculations. The reason being that it can be used to make AI enemies harder and indestructable areas. Currently all AI enemies are limited by the same power requirements...
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      Should ships be able to fight without shields?

      It depends on how you want to create your universe, theres plenty of sci fi with wildly varying shield and hull types, in some such as mass effect shields only protect fully against kinetic weapons but not against energy weapons, and then there are some where shields only work against energy...
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      Building AI Launching carriers

      Its a nice idea, but it seems that the ships also need to be balanced and stuff just right to work. For a torpedo it seems that having a AI ship with a pulse gun will make it try to get close to other ships thus making it go for a ram so its a much easier way to make torpedoes. Will a pulse...
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      Building AI Launching carriers

      Ok sounds good, I just read about someone doing that so it sound pretty neat.
    7. M

      Space Marine Gladius Frigate - W.I.P

      Those drop pod launchers look pretty nice, I think I will try using pulse cannons and Explosive blocks to try and make a torpedo launcher later
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      Building AI Launching carriers

      Is there a good way to make missiles with docked ships, I heard something about drones with pulse weapons trying to ram enemies due to the way the AI uses the weapon
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      turrets and drones

      I dunno about having turrets leech off the mother ship, Im fine with turrets having their own shields right now
    10. M

      Building AI Launching carriers

      sounds cool. Personally its starting to look like bigger fighters work better than small ones, especially if they have turrets for even more DPS
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      Increasing the amount of interaction between players.

      Sounds like a good idea as something that can be set up on servers
    12. M

      New planet mechanic idea

      Good job for the suggestion!
    13. M

      Power cap

      I heard there was a 1 million energy soft cap but I easily went over it with long lines of power generators so how does it work exactly and is it a good idea to go over?
    14. M

      How to make smaller ships usefull in battle

      Those seem like pretty good ideas. Also what about weapons that do not scale up very well, say a weapon that at 5 blocks is lethal against small fighters but 400 blocks is only slight better than before with just more range
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      How to make smaller ships usefull in battle

      So I have been playing around in private sandbox and occasionally on servers and it just seems that small ships cannot do much against big ships while big ships can insta kill small ships thus fighters and bombers are useless. I tried making a small carrier with 10 fighters and use it against a...