Recent content by LoSboccacc

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      What could make the single player experience fun?

      technically? nothing, this game had great playability and good balance as even before the rail system. what is needed is to make the universe alive. a detailed economy where every block built need to came from some mine somewhere. more factions and subfactions. alliances and war. dynamic...
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      I typically remain quiet, but....

      "no worries, we gonna tweak stab distance and integrity to be more permissive for the final release" well good job there.
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      Prerelease v0.200.250

      the Power "let's make jumping from one faction to another a chore for anything but dedicated jump ship" Update the Power "we can't balance cloak so fuck it" Update the Power "it's released but all the content is broken" Update the Power "but maybe weapons not" Update
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      Prerelease v0.200.250

      it's a workaround, the opposite of good, and the result of their absurd goal of making the universe seamless, which has only gave us bugs, lag and ruin (goal they didn't even ever reach, as combat near sector boundaries demonstrates)
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      Prerelease v0.200.250

      > As a solution to both, we decided to handle destruction over a period of time, something we currently call the “acid” damage model. and here we thought the new power model was bad enough!
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      At this point, will the devs listen to the playerbase even?

      AAAAAnnnnnnnnd we're done here.
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      At this point, will the devs listen to the playerbase even?

      to be honest five years ago when the project started and there was no competition in this space I'd be far more vocal about the update. as it is, I'm mostly "meh", there are plenty games to choose from in this exact space. it sucks, because starmade was the only one with a purely block based...
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      Prerelease v0.200.250

      ah and the next best issue is that since everyone will mod stabilizer to this or that distance and reactor instability to this or that percentage, migrating ships across servers will be night impossible
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      Devs Need to Review the V2 Objectives.

      since I can't agree more than once: 1 agree +1 2 agree +1 3 agree +1 4 agree +1 5 agree +1 6 agree +1 7 agree +1 8 agree +1 9 agree +1 ... 8999 agree +1
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      Prerelease v0.200.250

      yay! more broken mechanic to fix a broken mechanic over something that never was an issue to begin with
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      Prerelease v0.200.250

      by the way, on the side of the generic stabilizer/chamber system hate, can we get some hate directed toward shield bubbles too? don't wan't that reading this thread schema gets the impression that shield bubbles were a good idea or even salvageable.
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      Prerelease v0.200.250

      basically you included everything this system brought on the plate... chambers have no in-game difference than the block based system, except not working proportionally to their size (they only either work or don't) oh, and now we have dozen hidden healthbars, ypeee
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      Prerelease v0.200.250

      hope not, that'll mean we'll get stuck with the turd twister chamber system
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      A Radicaly New Approach for Viable Planets:

      if we're reimagining things why settle down on a sucky 'loading' planetary transition? this isn't even new tech, has been around 3 years now
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      Prerelease v0.200.250

      LOL what's the point of them then? "We have to connect chambers but only to annoy builders because they mean nothing in combat, give no additional depth and only represent link on an imaginary skill tree" Good thing this was done to add 'depth', I'd be confused otherwise.