Search results

    1. L

      What could make the single player experience fun?

      technically? nothing, this game had great playability and good balance as even before the rail system. what is needed is to make the universe alive. a detailed economy where every block built need to came from some mine somewhere. more factions and subfactions. alliances and war. dynamic...
    2. L

      I typically remain quiet, but....

      "no worries, we gonna tweak stab distance and integrity to be more permissive for the final release" well good job there.
    3. L

      Prerelease v0.200.250

      the Power "let's make jumping from one faction to another a chore for anything but dedicated jump ship" Update the Power "we can't balance cloak so fuck it" Update the Power "it's released but all the content is broken" Update the Power "but maybe weapons not" Update
    4. L

      Prerelease v0.200.250

      it's a workaround, the opposite of good, and the result of their absurd goal of making the universe seamless, which has only gave us bugs, lag and ruin (goal they didn't even ever reach, as combat near sector boundaries demonstrates)
    5. L

      Prerelease v0.200.250

      > As a solution to both, we decided to handle destruction over a period of time, something we currently call the “acid” damage model. and here we thought the new power model was bad enough!
    6. L

      At this point, will the devs listen to the playerbase even?

      AAAAAnnnnnnnnd we're done here.
    7. L

      At this point, will the devs listen to the playerbase even?

      to be honest five years ago when the project started and there was no competition in this space I'd be far more vocal about the update. as it is, I'm mostly "meh", there are plenty games to choose from in this exact space. it sucks, because starmade was the only one with a purely block based...
    8. L

      Prerelease v0.200.250

      ah and the next best issue is that since everyone will mod stabilizer to this or that distance and reactor instability to this or that percentage, migrating ships across servers will be night impossible
    9. L

      Devs Need to Review the V2 Objectives.

      since I can't agree more than once: 1 agree +1 2 agree +1 3 agree +1 4 agree +1 5 agree +1 6 agree +1 7 agree +1 8 agree +1 9 agree +1 ... 8999 agree +1
    10. L

      Prerelease v0.200.250

      yay! more broken mechanic to fix a broken mechanic over something that never was an issue to begin with
    11. L

      Prerelease v0.200.250

      by the way, on the side of the generic stabilizer/chamber system hate, can we get some hate directed toward shield bubbles too? don't wan't that reading this thread schema gets the impression that shield bubbles were a good idea or even salvageable.
    12. L

      Prerelease v0.200.250

      basically you included everything this system brought on the plate... chambers have no in-game difference than the block based system, except not working proportionally to their size (they only either work or don't) oh, and now we have dozen hidden healthbars, ypeee
    13. L

      Prerelease v0.200.250

      hope not, that'll mean we'll get stuck with the turd twister chamber system
    14. L

      A Radicaly New Approach for Viable Planets:

      if we're reimagining things why settle down on a sucky 'loading' planetary transition? this isn't even new tech, has been around 3 years now
    15. L

      Prerelease v0.200.250

      LOL what's the point of them then? "We have to connect chambers but only to annoy builders because they mean nothing in combat, give no additional depth and only represent link on an imaginary skill tree" Good thing this was done to add 'depth', I'd be confused otherwise.
    16. L

      Prerelease v0.200.250

      there's very little to save in this power 2.0 system. the only interesting thing I saw out of it was this suggestion Brainstorm This: Crew Chambers (no crew) and that could have been done completely without the power 2.0 rework, and would actually have been load better under the old system...
    17. L

      Prerelease v0.200.250

      well, drama aside stable is quite good. if there was a way to remove shop outside of faction stations and have the universe economy rely on npc/player faction mining/production/trading it'd be already great
    18. L

      Prerelease v0.200.250

      unpowered docking is a necessity of the chamber as fixed percentage system (and it also comes with the ship/reactor configuration menu getting confused as hell when docked to a station)
    19. L

      Prerelease v0.200.250

      don't we have a council? which side are they on? somehow I fear they're the one that brought this mess upon us
    20. L

      Prerelease v0.200.250

      I'd say it's about time we get some official work from schine about this whole mess