Recent content by Lord_Greyscale

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      Pirate spawn fix: Make them "afraid" of trade stations and planets

      Yes, it is certainly a "lore vs. gameplay" cock-up. That said, the real bug is that sectors -1,-1,-1 through 4,4,4 (the whole cube of 'em) aren't set in the game's existing "peace" and "protect" modes by default. For those unaware, Peace means pirates cannot spawn in such a sector, and Protect...
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      Warn/confirm dialog for deleting build blocks and cargo

      I know there's a checkbox for doing exactly that, it turns the "build box" red and shows exactly what will be deleted. (but I've been so busy playing other games that I've forgotten where it is in the ADV build menu. I *thought* it was right at the top) It's mostly useless, except to learn how...
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      Heldtech Viking ship?

      I can't claim to have found a working download of it, but I have found a video overview. I think the only things it doesn't cover are interior and the underside. If nothing else at all, this should make it easy enough to accurately re-create the outside. (not that that couldn't have been done...
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      Another stupid armor idea

      Ah, this reminds me quite strongly of the original Battlestar Galactica (not the bloody remake), since this is how their ship-armor was stated to work. (and, equally important, shown to work) EDIT: the only gripe I have about it is that it would, by necessity, add yet more calulations to a...
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      Rails-Redefined and Reloaded

      Hmm, at this point we'd need to either dig into the code ourselves, or have a dev state how it works. If you're correct, (and I'm thinking you probably are) then my version is indeed a stop-gap measure. (but, it'd still be better than the great flaming nothing we have right now) If I'm right...
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      Rails-Redefined and Reloaded

      Actually, that's the beauty of it, there is no "adjacency check", there's only the "is there actually a rail under me" check which the game allready does by default. (that's the reason why things un-dock if you remove the rail they're currently on, because that "is rail" check just failed.)
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      Rails-Redefined and Reloaded

      I'd been pondering the same problem myself, and it only just now crystallized that we have the technology in the game to do this, we'd just need the extra coding to finish it off. The crystallized thought goes as this: The way wireless logic blocks and warp-gate linking are done is how...
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      Ten items to assist fresh players

      I'm going to go through these in order, because they all deserve answers, and because sometimes I just need to crystallize my own thoughts by writing them down. And allso, to mock the devs for some of the general incompetence they have repeatedly displayed. #1. This really, really sounds like...
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      1/10 lines can't be used in a display module

      That's not new, though I will admit, I can't seem to find a bug report for it. I didn't bother reporting it, due to thinking "surely, this has been reported before, and searching the bug reports is a bigger ass-pain than I feel like dealing with" It's been around since at least the Cargo...
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      Suggestion for missile slave on beams and cannons

      If I Recall Correctly, the choke on a shotgun is a matter of barrel shaping, though it could be "fiddled with" by using longer or shorter than normal shells. (and thus, more or less gunpowder)
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      Changing swarm missiles

      More accurately, "why can't we have defenses worth a damn?". If PD were anything approaching "accurate" then you'd only really need 8. (two each on top, bottom, left and right faces) Possibly 12 or 16 on those "mid sized" ships , the 200M to 300M length/width/height bracket. The reason so many...
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      Changing swarm missiles

      Equally important, the same "waffle-board" technology used in most Mining ships is just as easily abused in a missile-boat. (power needed is higher, but so what) thus, one properly built might have 20 or so middling-damage "outputs" for one missile, and 2 (or just the one) ultra high-damage...
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      Heldtech Viking ship?

      Huh, that looks incredible. I'd like to take a stab at refitting it too.
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      More Hotswapping with Non-Rail Related Blocks

      Adding on to Dr. Whammy's post: Option 4: build the entire rail-assembly as the docked entity. I've actually wound up doing this a few times, for basically the same reason Endymnion posted, ships/shuttles where the docker isn't on the bottom-most block. It is (generally) somewhat less annoying...
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      Dire Cruiser Project

      I say roll back and have another go at it. It was coming along quite nicely, no reason to give up just because of one devastating problem. (now, more than one, or even just the same one twice, that's pushing it)