Thank you very much. That is going to help a great deal moving forward in logic systems. now i can get the auto launching drone to work. As soon as i can im going to take some pictures and upload it to the forums.
I do have the activator slaving the rail docker to pickup the signal from the rail docker to use that as the starting signal for the t flipflop sequence. I need help figuring out a way to make that signal from the rail docker one way only. Will the activator pick up a signal as long as it is...
this is the setup. I think that when the final delay turns off the t-flip flop and the activator its making the rail docker reset somehow. Is there a better circuit to use for this timing chain?
I made a new mining drone and decided to try and use the logic signal emitted by the rail docker to flip on a timed signal to a push effect computer. the end point of that system works fine with a t-flip flop chaining some delays and being turned off by the final delay. Where i am getting...
Just a little while ago i got stuck in the test sector of the shipyard. When i opened the Esc menu and hit exit test sector it would bring up the tutorial videos. I re-sized my graphics settings and the size of the Esc menu but nothing besides using the respawn button worked. Has anyone else...
im following all of your instructions. just found that one of my arms was one block higher than the rest. checking the others now. and thank you for the shift+v thing. almost cried when i saw it work.
Thank you very much. between that errant arm i missed like a dork and breaking and rebinding...
That was the last video i watched. he explained it very well but its the detailed things i must be missing. Most of the other videos are either in lets play or super fast play mode so you cant get the fine details down. like the exact way the arches need to be made with their spacing and block...
I have been watching videos and posts on shipyards. I made it in the general shape everyone seems to use. I have redone the blocks at least 6 times now and it keeps on giving me the structure invalid and the C Shape error messages. The ends line up and I even matched the textures so that the...
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