mass:781527.3 (blocks:7110087)
length:472m height:283m width:323m
power:1923779494.3(43328975.0 e/sec)
thrust:10442558.0
turningspeed:x-axis:1.0 y-axis:1.0 z-axis:1.0
shields:16000749(187857 s/sec)blocks:2793253:recovery: 5.0
beleave me im not blowing these specs out of my ass thats just...
sigh.... i dont think you get what i just said according to game update log i shouldn\'t even have to change a single setting because the game should run better now and be less stressfull on most computers but thats not the case anymore it the total oppisit and just to be clear i had every thing...
im not trying to be a prick or flame the dev\'s but they did a shity job they said they improved the game but the fact is 90% or more people with (big ships) are having problems even rendering their ships now because their computers cpu and other parts are maxing out. from what i read in the...
everytime i try to spawn a ship with ether commands i get an error with all my ship blueprints listed as if i was typing in the ship list comand if theres any way to fix this or get past it with an other command some help would be nice
i have been having the same problem i also have a AMD Radeon HD card so its just gonna be a problem until the dev finds a way to adresss it which in our case isn\'t likely the game already has enough problems like the players ships getting damaged by their own turrets firing missles at other...
not to be rude but if every blueprint ship costed blocks as well as creds it would be litterly impoosible to make some of the older ships because of there not being any space for all of the blocks and that was off topic btw
ik its been a long time but in aswer to the ship yard idea i dont completely agree with it some ships can get as big as 1000 blocks in any direction and a shipyard most likely being a max size of 400 to 600 isnt really the way to go
unfortunately there isnt a way to cut the lag this problem is purely the game not the computer the dev has tryed to fix this problem but it still needs work and until then most of us have to suffer poor coding
and now any ship above 250k mass seems to lag anyone close to it i hope these problems are fixed soon its been a week sence schema has posted anything about the game and some of these bugs are huge game breakers like the ship size one
odds are its both the game having memory leaks and server ping but odds are its the first one thats the biggest problem atm alot of people have been having that one as of late i have a pretty decent computer and my hardware drives are all up to date so its a game issue
thanks for the delete computer tip it worked but none the less the anti matter cannons breaking shouldnt be happening to begin with as for the amount of amc blocks its because the server im on has huge ships that i need to be able to deal with and some of them can fire as far as 30k and they are...
as the title say's im having multiple problems with the anti-matter cannons
- after being deleted the cannons still show up linked even when they are gone(phantom blockes basicly)
- mutiple breakes in the cannon are shifting around even when im not in build mode
- even after deleting the...
i can see (some) upsides to this idea but i see more downs then the ups with this
-if what you are saying is anything like garry\'s mod wire mod expression 2 this would be very bad for new players or old ones as well sence for those who know how to do lua could in theory shut down everything on...
i agree as well the game really needs stuff like this and a repair system so you dont have to spend hours repairing your behemoth ship after a battle or having to recycle it if you didnt want to take for ever to repair it.
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