Critical Error: GL_INVALID_OPERATION at random situations in game

    Joined
    Dec 30, 2013
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    Hi together,

    I have since round about 2 days every few minutes in game a Client crash with the below explained error. I was not able to found the situation at which the problem occurs...often in a shop or just during building mode...

    Critical Error:
    GLException: GL_INVALID_OPERATION

    Client Version:
    0.09473#20131114_171141

    graphicsinfo.txt:
    Running on thread: ClientThread
    Adapter: aticfx64
    Driver Version: 8.17.10.1230
    Vendor: ATI Technologies Inc.
    OpenGL Version: 4.2.12422 Compatibility Profile Context 13.152.1.1000
    Renderer: AMD Radeon HD 7800 Series
    GLSL Ver: 4.30

    OS:
    Windows 8.1 -german

    Java Version:
    Version 7 Update 21 (Build 1.7.0_21-b11) (64bit)

    Client Modifications:
    - kapu's hud & TP from thread:
    http://star-made.org/content/texture-pack

    Error progress from the log:
    [2014-01-04 15:10:35] GL_ERROR: GL_INVALID_OPERATION
    [2014-01-04 15:10:35] org.schema.schine.graphicsengine.core.GLException: GL_INVALID_OPERATION
    [2014-01-04 15:10:35] at org.schema.schine.graphicsengine.core.GlUtil.f(SourceFile:1091)
    [2014-01-04 15:10:35] at AZ.e(SourceFile:884)
    [2014-01-04 15:10:35] at CM.d(SourceFile:83)
    [2014-01-04 15:10:35] at ka.b(SourceFile:72)
    [2014-01-04 15:10:35] at Cn.b(SourceFile:37)
    [2014-01-04 15:10:35] at jL.b(SourceFile:173)
    [2014-01-04 15:10:35] at km.b(SourceFile:95)
    [2014-01-04 15:10:35] at fH.b(SourceFile:283)
    [2014-01-04 15:10:35] at fF.b(SourceFile:162)
    [2014-01-04 15:10:35] at dD.d(SourceFile:589)
    [2014-01-04 15:10:35] at dq.b(SourceFile:236)
    [2014-01-04 15:10:35] at Bd.d(SourceFile:695)
    [2014-01-04 15:10:35] at Bd.a(SourceFile:986)
    [2014-01-04 15:10:35] at C.j(SourceFile:1781)
    [2014-01-04 15:10:35] at lf.run(SourceFile:72)
    [2014-01-04 15:10:35] at java.lang.Thread.run(Unknown Source)
    [2014-01-04 15:10:35] org.schema.schine.graphicsengine.core.GLException: GL_INVALID_OPERATION
    [2014-01-04 15:10:35] at org.schema.schine.graphicsengine.core.GlUtil.f(SourceFile:1091)
    [2014-01-04 15:10:35] at AZ.e(SourceFile:884)
    [2014-01-04 15:10:35] at CM.d(SourceFile:83)
    [2014-01-04 15:10:35] at ka.b(SourceFile:72)
    [2014-01-04 15:10:35] at Cn.b(SourceFile:37)
    [2014-01-04 15:10:35] at jL.b(SourceFile:173)
    [2014-01-04 15:10:35] at km.b(SourceFile:95)
    [2014-01-04 15:10:35] at fH.b(SourceFile:283)
    [2014-01-04 15:10:35] at fF.b(SourceFile:162)
    [2014-01-04 15:10:35] at dD.d(SourceFile:589)
    [2014-01-04 15:10:35] at dq.b(SourceFile:236)
    [2014-01-04 15:10:35] at Bd.d(SourceFile:695)
    [2014-01-04 15:10:35] at Bd.a(SourceFile:986)
    [2014-01-04 15:10:35] at C.j(SourceFile:1781)
    [2014-01-04 15:10:35] at lf.run(SourceFile:72)
    [2014-01-04 15:10:35] at java.lang.Thread.run(Unknown Source)
     
    Joined
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    • Legacy Citizen
    i have been having the same problem i also have a AMD Radeon HD card so its just gonna be a problem until the dev finds a way to adresss it which in our case isn\'t likely the game already has enough problems like the players ships getting damaged by their own turrets firing missles at other ships through the players ship :/