- added server config line to enable projectiles gaining the relative speed from where they are shot from
Yes...missiles will now obey physics.
Schema, you are one of a few devs who actually listens to their players.
Thank you.
On the reactors, true, I do think also that I went a bit too high there, perhaps lower those values by 5/6 their current value?
The spawn shop thing was becasue I\'m tired of running out of hulls and flying a 1/5 finished ship.
The L5 mineral change was to give new-comers a easier time...
Due to the Starmade icon at the top left of the page, I lost the typed data 2 times before, one suggestion is to remove the perma-link from it or add an auto-save feature to the text box.
Back to where I was before:
Light Hulls(Does not count towards cloak/jammer power drain, 1/15 armor of...
Black, I link you to my suggestions topic, do note though , that this could work nicely with both yours and Donut\'s suggestions if done correctly:
http://star-made.org/content/weapon-and-defense-module-thoughts
Either join a faction, buy a faction module and activate it, OR you can add AI turrets and set them to attack everything in range, generally speaking, scavenger ships.
This is where I leave this thread, please refrain from asking me fora turret tutorial.
Anywho....I have a couple name suggestions:
Kyro Syndicate
Foederationis Domitis Seculorum (Latin)
The Warriors of the Volg
The D\'nak Imperial Navy
The Order
Thats all I got.
EDIT:
one more, De Rensemidler (Norwegian)
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