Recent content by Funmaster524

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      Proper UI for catalogue

      Subject speaks for itself, when you have more than a few ships it becomes difficult to upload
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      Large scale build limitations

      Ok thank you very much for your help, the enterprise will fly yet :)
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      Shop types

      all shops need to sell basic wares, basic shops should not be a type of shop specialty shops should contain items pertaining to the type of shop that they are in addition to all basic items such as cores, energy modules, lazers, engines, etc. this way MindSpark\'s \"conundrum\" could not occur.
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      Large scale build limitations

      Not moving the ship faster, but moving the player around faster so they can get around their ship in BUILD-MODE, read it again please, I understand why larger ships move slower as a debuff, and I am not against this, please next time read properly before attacking someones statement falsely.
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      Better Launcher

      :)
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      Large scale build limitations

      Some may call me crazy, but I was a minecraft builder, and a star trek fan, so I decided to make a "scale model" of the USS Enterprise NCC 1701-D. And I ran into some problems Immediately, so I will list them off here, some of them are suggestions some of them are bugs. 1. The symmetry tool...
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      Warp Drive and Hyperspace

      How about a more realistic approach? Moving things at this speed would make the game very laggy as it would make it very difficult to generate terrain with entities moving at these obsene speeds, so how about just having a warp drive that would \"warp\" you to a sector with the correct coords...