Recent content by Fum

    1. Fum

      Implemented New Cargo System!

      All I suggested was getting rid of a grid system like the one docking used and simply base it on physically placed blocks. Of course it is the same idea, only implemented slightly different. (And more convenient, IMO)
    2. Fum

      Implemented New Cargo System!

      Huh? Why wouldn't they give a mass change? Of course they could be made to change mass according to how much content they have. And if it's empty, it would use a transparent empty texture that changes at set percentages of being filled.
    3. Fum

      Implemented New Cargo System!

      I don't quite understand. What's the difference between designating an area inside your ship with a shape vs. simply filling the area you want inside your ship with storage blocks? It's much more intuitive to fill your ship with empty boxes rather than having some sort of area defining cube...
    4. Fum

      Implemented New Cargo System!

      It's a neat idea. But why fiddle around with the docking area? We all know the docking box was a pain to work with. I'd suggest a somewhat EVE Online-like solution. Each PLEX Storage Container has X cubic metres of capacity (configurable!) for items. Every item takes up Y cubic metres of space...
    5. Fum

      Setting a custom window resolution

      Thank you. So it's way above my skill level. I shall wait for actual support added by developers then.
    6. Fum

      Setting a custom window resolution

      Would adding 1840x1080 to the launcher be a simple one line addition, or do I need to de-obfuscate code, figure out a ton of variables, etc.?
    7. Fum

      Setting a custom window resolution

      Thank you. In the mean time, is there some variable I can tweak in the .jar files or would that break online play due to different checksums?
    8. Fum

      Setting a custom window resolution

      My screen is a standard 1920x1080, but I would like to run borderless windowed at 1840x1080 so that I can still see my taskbar, but have the game use as much screen as it can.
    9. Fum

      Setting a custom window resolution

      Let me better illustrate my issue with pictures. This is what happens when I run StarMade windowed: This is what should happen: Notice that StarMade has a large black area unused.
    10. Fum

      Setting a custom window resolution

      Bump?
    11. Fum

      In Developement Cockpits: Simple solution (remote core access)

      It's not about gameplay. It's about programming and game logic. Entities are defined as consisting of an entity-enabling part, such as the core. That's an easy way to make stations, asteroids and ships buildable anywhere, but still allow ships to move.
    12. Fum

      Setting a custom window resolution

      Hello, I know there is a resolution line in the settings.cfg, but every time StarMade loads, it the launcher overrides my changes. I even tried setting the file as read-only, but it didn't help. Is it at all possible to have the game running at a custom resolution such as 1840x1080? I would...
    13. Fum

      Starmade on Steam

      Go to Steam. In the lower left corner you can add new games. Select non-steam game, find starmade-starter and you have StarMade on Steam. The overlay doesn't work, but that's because Java games never work with Steam overlay.
    14. Fum

      Avatar size seems to be random.

      It's also pretty illogical. I can either have an avatar that imitates the default one on my profile, or next to my posts, but not both. If it looks identical on the profile, it's too small next to posts. If it's correct next to posts, it's too small on the profile.
    15. Fum

      Avatar size seems to be random.

      Wow. It's even more ridiculous than I expected. So I can either have a 96x96 avatar that looks good on posts, or a 192x192 avatar that looks good on the profile. It's impossible to have both because the default avatar is magic and changes depending on where you look at it.