Recent content by El_Poulpy

    1. El_Poulpy

      Doc Industries Shipyard

      Hi, you have some nice star wars ships. I made a shell of the Nebulon B 7 years ago nebulon B.rar If you can import the blueprint it may help.
    2. El_Poulpy

      StarMade - PvP & PvE balance, Perspective & Direction

      I think that just removing integrity is a mistake. Integrity forced to concentrate systems giving ships vital points that could be targeted, a feature that could be useful in the future ( for instance target thruster to stop a cargo ship and board it). The only problem according to me was that...
    3. El_Poulpy

      Power 2.1 doesn't suck.

      stabilisers = limit power to size ratio (I don't know why, maybe encourage interior). they put the "depth" of the power system here : you have to choose if you put stabilisers at optimal distance or use more stabilisers (more mass) but have a smaller ship purple stream = counter island ships...
    4. El_Poulpy

      A Radicaly New Approach for Viable Planets:

      Well that is a nice try at solving planet problem. It reminds me of an idea posted a long time ago. The main problem with the instanced planet is the correspondence table that is used to tp entities (ships, weapon fire) from the universe to the planet. personally i stay on the cubic planet...
    5. El_Poulpy

      Criss' Thread

      I am all for the contracts. It can even add depth to the lore universe with some ship manufacturers names
    6. El_Poulpy

      Schine engine VS Unity

      well we can have a look at skywanderer now that it is in pre-alpha. It currently has almost no collision, no planet, almost no ship systems but multi scale blocks and the ability to make hover vehicles and mechas and a begining of built astronaut weapons. I'll have to make some test to see if...
    7. El_Poulpy

      use stabilizers as stabilizers

      the idea is simple : reactor blocks are unstable, exactly like the curent auxilliary power and have a small efficiency malus stabilizer reduce the unstability of reactor blocks. with the perfect amount they negate the unstability and the efficiency malus With that mechanic you could have a...
    8. El_Poulpy

      Devblog 2017 - 09 - 21

      In this cases that occurs often, you should make short news to explain briefly the bug you encounter that delay releases. It it is always better to tell something to people that are waiting than staying quiet
    9. El_Poulpy

      What have you done... (power system wtf)

      For me the system wasn't complex : just squeeze the more "virtual cube" you could on a ship. It was just a pain to build so most people didn't bother and just put power lines. Maybe i missed something, could you elaborate on what made it complex ? The "complexity" of the new system seems to lie...
    10. El_Poulpy

      What have you done... (power system wtf)

      - the aim of the stabilizer is to limit the power generation to size ratio. - the chamber system allows to add effects that don't depend on the tedious overal ship mass and a lot of differents effects with few blocks types. It possibly allows the new radar/cloak/jamming system without the...
    11. El_Poulpy

      Plead to developers.

      sayerulz he will open its helmet and drink it. Everyone knows that it was filmed in a studio on earth because men never went to the moon. It was an hoax made by the reptilian that controls the US government and if Trumps wants to build a wall it is to please them because they like to climb on...
    12. El_Poulpy

      a Stealth and Scan revamp proposal

      I had an idea while watching the expanse (episode 10 or 11 of season 2) concerning stealth mechanic and radar. TLDR: a more complex stealth and scan system that allows things like hide among asteroid, scan the content of this trade freighter you, pirate bastard, may raid , smuggling and other...
    13. El_Poulpy

      Plead to developers.

      well building is not finished yet : There is the problem of docking mechanic abuse There is not yet crew quarter system Some systems need rework : radar, jamming, stealth, power (the power update is an attempt to limit the power to size ratio in order to remove soft cap but have a trade off...
    14. El_Poulpy

      Faction Infastructure and Homebase Invulnerability: A solution to permanent turtling

      i like the idea even if it may need refinement. What could be interesting is the possibility for the harvester stations of a faction to power an other faction station so you could have interactions between big and small factions where small factions can buy the protection of a big faction with...