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    1. El_Poulpy

      Doc Industries Shipyard

      Hi, you have some nice star wars ships. I made a shell of the Nebulon B 7 years ago nebulon B.rar If you can import the blueprint it may help.
    2. El_Poulpy

      StarMade - PvP & PvE balance, Perspective & Direction

      I think that just removing integrity is a mistake. Integrity forced to concentrate systems giving ships vital points that could be targeted, a feature that could be useful in the future ( for instance target thruster to stop a cargo ship and board it). The only problem according to me was that...
    3. El_Poulpy

      Power 2.1 doesn't suck.

      stabilisers = limit power to size ratio (I don't know why, maybe encourage interior). they put the "depth" of the power system here : you have to choose if you put stabilisers at optimal distance or use more stabilisers (more mass) but have a smaller ship purple stream = counter island ships...
    4. El_Poulpy

      A Radicaly New Approach for Viable Planets:

      Well that is a nice try at solving planet problem. It reminds me of an idea posted a long time ago. The main problem with the instanced planet is the correspondence table that is used to tp entities (ships, weapon fire) from the universe to the planet. personally i stay on the cubic planet...
    5. El_Poulpy

      Criss' Thread

      I am all for the contracts. It can even add depth to the lore universe with some ship manufacturers names
    6. El_Poulpy

      Schine engine VS Unity

      well we can have a look at skywanderer now that it is in pre-alpha. It currently has almost no collision, no planet, almost no ship systems but multi scale blocks and the ability to make hover vehicles and mechas and a begining of built astronaut weapons. I'll have to make some test to see if...
    7. El_Poulpy

      use stabilizers as stabilizers

      the idea is simple : reactor blocks are unstable, exactly like the curent auxilliary power and have a small efficiency malus stabilizer reduce the unstability of reactor blocks. with the perfect amount they negate the unstability and the efficiency malus With that mechanic you could have a...
    8. El_Poulpy

      Devblog 2017 - 09 - 21

      In this cases that occurs often, you should make short news to explain briefly the bug you encounter that delay releases. It it is always better to tell something to people that are waiting than staying quiet
    9. El_Poulpy

      What have you done... (power system wtf)

      For me the system wasn't complex : just squeeze the more "virtual cube" you could on a ship. It was just a pain to build so most people didn't bother and just put power lines. Maybe i missed something, could you elaborate on what made it complex ? The "complexity" of the new system seems to lie...
    10. El_Poulpy

      What have you done... (power system wtf)

      - the aim of the stabilizer is to limit the power generation to size ratio. - the chamber system allows to add effects that don't depend on the tedious overal ship mass and a lot of differents effects with few blocks types. It possibly allows the new radar/cloak/jamming system without the...
    11. El_Poulpy

      Plead to developers.

      sayerulz he will open its helmet and drink it. Everyone knows that it was filmed in a studio on earth because men never went to the moon. It was an hoax made by the reptilian that controls the US government and if Trumps wants to build a wall it is to please them because they like to climb on...
    12. El_Poulpy

      a Stealth and Scan revamp proposal

      I had an idea while watching the expanse (episode 10 or 11 of season 2) concerning stealth mechanic and radar. TLDR: a more complex stealth and scan system that allows things like hide among asteroid, scan the content of this trade freighter you, pirate bastard, may raid , smuggling and other...
    13. El_Poulpy

      Plead to developers.

      well building is not finished yet : There is the problem of docking mechanic abuse There is not yet crew quarter system Some systems need rework : radar, jamming, stealth, power (the power update is an attempt to limit the power to size ratio in order to remove soft cap but have a trade off...
    14. El_Poulpy

      Faction Infastructure and Homebase Invulnerability: A solution to permanent turtling

      i like the idea even if it may need refinement. What could be interesting is the possibility for the harvester stations of a faction to power an other faction station so you could have interactions between big and small factions where small factions can buy the protection of a big faction with...
    15. El_Poulpy

      Need some help with an exterior

      my first thought is to build an empty shell and shoot it a little to damage it. I never did that, so make a test in a small scale.
    16. El_Poulpy

      Devblog 13th June 2017

      if you are adding new rails couldn't you also add one that is used specifically to dock with others ships so we can have retractable landing pads, telescopic docking port, ... etc ? good bye and good luck Auburn. So the news planets are done you may precise that you are improving the building...
    17. El_Poulpy

      StarMade Ship Systems 2.0

      I agree with whooplaah about the need for a way for players to simply purchase a ship even if it is a long term (end of alpha) need. It has already been suggested to have "shipyard shop block" so shipbuilders can set a shipyard, set a catalogue of blueprints for sale and then when a customer...
    18. El_Poulpy

      Building planes of blocks at odd angles?

      if i am correct you are building an acclamator assault ship from star wars. i made one 1:1 scale Acclamator class assault ship maybe by having a look at it it will help you build your version. I remember this part was awful to build, i built it and built it again and again five times i think...
    19. El_Poulpy

      Crew as a way to limit turret/drone spam, encourage warfare, and induce maintenance costs

      I really like the idea. The upkeep cost of food an credits could also replace the faction point to prevent over complex mechanic by layering resources. Like Zyrr suggested the need for fleets to resupply for food could lead to interesting mechanics. fleets could resupply on planets stations or...