Recent content by Dogdard

    1. Dogdard

      Small but useful feature... Auto-delete.

      So, this is a small suggestion and I suppose more of a quality of life thing. But I would like to have the ability to set an "auto-trash" on my storage bins. This doesn't have much use yet, but once the stack limit hits, I could be invaluable. My idea is that one could open a drop down similar...
    2. Dogdard

      Is there a reason to make a non-homebased station?

      True. But a planet has gravity which could be an issue. (if only a minor one) I suppose it's really down to preference. There really is no concrete reason to choose one over the other. Just play style and aesthetic preference. Which is a valid enough reason anyway :)
    3. Dogdard

      Is there a reason to make a non-homebased station?

      You can make an un-factioned Warp-gate system. This would allow you to use it without having to fund with your Faction Points. However, would mean that anyone can use it...
    4. Dogdard

      WarSong's April Build Challenge

      Here are my entries for WarSong's April Challenge. http://starmadedock.net/threads/april-2015-build-challenge.6694/#post-96937 The PDT The "Cherry Picker" AKA the Green-Back The "pretty" drone. I call it the "wasp" ... wonder why :D The "manned" cloaker. Can jam for 15 seconds under...
    5. Dogdard

      Paint used to.. well.. paint

      Bummer.... Well perhaps later down the line?
    6. Dogdard

      Paint used to.. well.. paint

      Ok so my suggestion is this... (not sure if I can explain it well) Being able to change the color of a single face of a hull block. If I were to lay out an example; B B B B Y B (this is a supposed to be...
    7. Dogdard

      Dave and his crew

      This seems like an awesome feature! Problem is I don\'t know how to access the \"New Ai panel\", or how to hire crew members, or find/use the fabricator tool, or how to dock from the cockpit etc etc. I updated my version in the launcher ( I have the new player model as proof), but none of these...
    8. Dogdard

      Offline Ship Editor

      Ive noticed an issue when loading larger ships that have been savef multiple times in gane. Whats happening is smedit is loading the ship with the pieces of older versions. So for exapmle i have a ship that has a sort of hammerhead to it. In game ive saved and resaved several times. When i open...
    9. Dogdard

      A simple solution for Hull Mechanics

      Agreed
    10. Dogdard

      Faction funds, clearance, block fixes, and more

      Sorry i havent posted here in a few days. Been occupied with life. At any rate @kaelum i was asking if i joined your faction do you play on servers which allow local blueprint uploads. Sorry for the delayed reply. PMing me would help me respond faster.
    11. Dogdard

      Binvox/SMedit ships/building/things

      @matheus cool thanks for letting me know. I didnt know where it was from. Im not much of a trekkie sorry lol. But i thought it hada cool shape for a ship so i plan on making into one.
    12. Dogdard

      Binvox/SMedit ships/building/things

      @Jim-dandy cool thanks. Ifigured it was from somewhere... @Skorpio. Hmm well the max that binvox can do is 1024 meters. I can eaily make a model for you and upload it.
    13. Dogdard

      Docking still too small?

      speaking of... What is the command to turn off docking detect? I cant find it anywhere...
    14. Dogdard

      PuddleJumper (Stargate) By Trigera

      Heres a couple F-302s I made. I tried to make them accurate and small and yet viable combatants :) theres 2 loadouts. A fighter and a bomber
    15. Dogdard

      Show me your small fighters!

      Here are a few replica F-302s I made from SG-1 (at least as close as I could get them) Fighter Loadout: Mass: 41 SIze: 18x8x25 Regen: 3798/sec Thrust: 83 Shields: 7200 Armaments: 2 AMC for 110 dmg/shot. 2 dual missle SD-BB missiles. 170ish for the smaller salvo and 200ish for the larger...