Recent content by Cryptex

    1. Cryptex

      Windowed Full Screen or Fake Full Screen

      Ah, thanks. That's what I was looking for. With multiple monitors you can just move your mouse off screen, rather than being stuck in the game window. That settings menu is kind of annoying to use. Didn't know it was hidden in there. Hopefully that gets phased out/cleaned up with the new...
    2. Cryptex

      Windowed Full Screen or Fake Full Screen

      As the title indicates, Starmade should include one of the popular new features for games known as windowed fullscreen mode. This is not just regular windowed mode or regular full screen mode either. It allows for seemless transitions between the game and other monitors/windows. No need for...
    3. Cryptex

      Dominion .5

      Dominion is a carrier model designed to carrier heavy-set fighters into combat. This version is unarmed except for support weapons such as repair and salvage. -Originally built as a stealth carrier, the stealth feature only works if the Cloaker settings are modified to a lower value within the...
    4. Cryptex

      Improve How Blueprints Handle Rails

      When loading a blueprint with rail content, if there is something docked to the rail, most of the time it either does not load properly or will glitchout when it loads. This is extremely tedious and annoying. This problem is even more likely to occur if there are chain docked rails or large...
    5. Cryptex

      Small Fixes with Guis

      -Move 'Server not Responding' and 'Auto-Saving' messages out of the top right corner as they constantly block advanced build mode (especially the orientation of blocks like wedges) -Improve the image of advanced build mode orientation - current image can be difficult to work with and is...
    6. Cryptex

      Help?

      So of course my network being crappy as always decided to completely go down and crash. In doing so for some reason my starmade server will no longer launch. The java.exe launches in the background but no server window pops up. A brand new world file launches just fine, but when I introduce my...
    7. Cryptex

      radiation shields

      Interesting idea. It would make for some interesting game mechanics and build designs. But I also see a come back of warpgates into stars occurring..
    8. Cryptex

      Parking "Brake" for Unoccupied Ships

      This is basically like what a shuttle in real life does - it uses internal reaction wheels and small RCS thrusters to hold a certain position or prevent unwanted kinetic movement. I find it funny that ships in this game are unable to at least hold themselves steady or remain at a certain...
    9. Cryptex

      Collision Damage to agressive

      The collision damage currently offered in the game is only a testing version with very limited ability. It is by no means a finished version of what the devs wanted out of collision damage. It's in game settings only as an optional choice, but it is recommended that it is not used as it is still...
    10. Cryptex

      Brainstorm This Better Faction War System?

      Back to the original post.. -- If the biggest concern is small factions being dominated by large/pre-existing factions, or control being taken from offline players: -Improving upon the grace period idea, why not take it a step further and say that factions of a certain size (whether determined...
    11. Cryptex

      Non-Docked Docking

      So compromise then? If they redesign the current copy/paste system to be more efficient, that's a good start. From there, increasing the size and customization abilities of what you can specifically copy and paste would be great. After that, perhaps a simpler solution would be to add templates...
    12. Cryptex

      Rail/Core Indicators

      Currently with the new rails, its possible to build intricate mechanisms, or simple sliding doors/ elevators. The only problem with this is that each new mechanism also counts as a core that shows up as an indicator on a vessel/station. A way to differentiate actual ships from mechanisms would...
    13. Cryptex

      Weapon direction should depend of module direction instead of computer direction

      Most people will mass link weapons to a weapons computer with shift-v, so it's far simpler to change the orientation of the single weapons computer and then relink that way, rather than change the orientation of all of the modules. This being the case, changing it so that the primary module...
    14. Cryptex

      Planned Respawn on ship

      So this is basically asking for the 'undeathinator' to be placeable onboard ships as well as stations? If I recall correctly, there was originally some problem with spawning players in a moving vessel due to the fact that the location of the spawn point is constantly changing, as well as the...
    15. Cryptex

      Combat Detection Logic

      I don't think he's looking for an alternative way to do this with some logic/area trigger drone setup.. While that may work, as you pointed out, it is flawed and requires tedious manual resetting. If you have an array of turrets, as any station would, doing that for multiple turrets just becomes...